- Jan 01, 2015
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Daniel Lundqvist authored
In various menu options letter cases were not consistent. This was also the case within various debugging widgets. This attempts to make letter cases consistent, but it is of course a matter of opinion which way is the correct one.
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Daniel Lundqvist authored
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- Dec 31, 2014
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bunnei authored
SOC_U: Implemented some socket functions
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Subv authored
Stubbed CreateMemoryBlock Using Berkeley sockets, and Winsock2.2 on Windows. So far ftpony creates the socket and accepts incoming connections SOC_U: Renamed functions to maintain consistency Also prevents possible scope errors / conflicts with the actual Berkeley socket functions SOCU: Close all the opened sockets when cleaning up SOCU
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bunnei authored
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
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Lioncash authored
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bunnei authored
Add citra icon to executable and window title in Windows
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Chin authored
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bunnei authored
dyncom: Massive refactor
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bunnei authored
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bunnei authored
Fix MinGW build (2)
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- Dec 30, 2014
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bunnei authored
vfp: Get rid of a few warnings
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Lioncash authored
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bunnei authored
vfp: Implement VMOVBRRSS
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Lioncash authored
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bunnei authored
dyncom: Implement USAT16/SSAT16
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Lioncash authored
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darkf authored
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bunnei authored
MemMap: Add support for DSP Read & Writes in the memory map
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bunnei authored
Archives: Implemented ExtSaveData and SharedExtSaveData
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Subv authored
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darkf authored
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purpasmart96 authored
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Subv authored
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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bunnei authored
dyncom: Implement USAT/SSAT
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bunnei authored
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bunnei authored
MemMap: Removed I/O address's and added more stuff
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bunnei authored
dyncom: Various cleanups to match coding style, no functional changes.
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bunnei authored
Allow focus on the Qt render widget
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bunnei authored
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- Dec 29, 2014
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Tony Wasserka authored
Rasterizer Optimizations
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bunnei authored
dyncom/armemu: Implement QADD8/QSUB8.
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bunnei authored
dyncom: Fix SMLALXY's instruction labels
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Lioncash authored
They were erroneously labeled as SMLAL.
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Tony Wasserka authored
FileSys cleanup
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Lioncash authored
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Lioncash authored
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bunnei authored
dyncom: Implement UXTB16/UXTAB16
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Yuri Kunde Schlesner authored
Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
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Yuri Kunde Schlesner authored
Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
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