- Sep 08, 2018
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FernandoS27 authored
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bunnei authored
Initial support for non-2D textures
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bunnei authored
yuzu: fix title bar display
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bunnei authored
audio_renderer: Rename AudioOut instance to audio_out
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MerryMage authored
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Pengfei Zhu authored
Previously the version number got hidden after starting a game.
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bunnei authored
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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bunnei authored
yuzu: Move GameListWorker to its own source files
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bunnei authored
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
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Patrick Elsässer authored
* video_core: Arithmetic overflow fix for gl_rasterizer - Fixed warnings, which were indicating incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. * Changed the casts from C to C++ style Changed the C-style casts to C++ casts as proposed. Took also care about signed / unsigned behaviour.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Will not work for non-2d textures, and was not used anyways.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
core: Migrate current_process pointer to the kernel
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bunnei authored
externals: Update dynarmic to 9594465
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- Sep 07, 2018
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MerryMage authored
9594465 A64: Implement FastDispatchHint 2be95f2 A32: Implement FastDispatchHint 96f23ac ir/terminal: Add FastDispatchHint f5ca9e9 A64: Implement SQDMULH's scalar variant af8bea5 ir: Add opcodes for scalar signed saturated doubling multiplies fed4220 A64: Implement SQDMULH's vector variant 72eb6ad ir: Add opcodes for signed saturated doubling multiplies 0f8ae84 externals: Update catch to 2.4.0 235165b A64: Implement SQABS' scalar variant 1adca93 A64: Implement SQABS' vector variant. f978c44 ir: Add opcodes for signed saturated absolute values d895a84 emit_x64_floating_point: EmitFPToFixed: maxsd optimization c624fe3 emit_x64_floating_point: ZeroIfNaN: pxor -> xorps e987a84 IR: Simplify FP{Single,Double}ToFixed{U,S}{32,64} f1babc8 externals: Update catch to 2.3.0 a0c587a A32/decoder: Add missing <algorithm> includes
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Lioncash authored
This has gotten sufficiently large enough to warrant moving it to its own source files. Especially given it dumps the file_sys headers around code that doesn't use it for the most part. This'll also make it easier to introduce a type alias for the compatibility list, so a large unordered_map type declaration doesn't need to be specified all the time (we don't want to propagate the game_list_p.h include via the main game_list.h header).
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bunnei authored
Port #3804 from Citra - Better Title Bar Display
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CaptV0rt3x authored
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CaptV0rt3x authored
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Lioncash authored
Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live.
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- Sep 06, 2018
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bunnei authored
file_sys/{nca_patch, patch_manager}: Amend unnecessary/missing includes.
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bunnei authored
frontend: Set swap interval to 0
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bunnei authored
core/core: Remove unnecessary sm/controller include
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bunnei authored
video_core/CMakeLists: Add missing gl_buffer_cache.h
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bunnei authored
video_core/gl_buffer_cache: Minor tidying changes
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bunnei authored
gl_rasterizer: Call state.Apply only once on SetupShaders.
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bunnei authored
gl_shader_decompiler: Implement saturate mode for IPA.
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bunnei authored
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bunnei authored
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Lioncash authored
Ensures that the cache always has a deterministic initial state.
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Lioncash authored
GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well.
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Lioncash authored
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