- Nov 08, 2020
- Nov 07, 2020
-
-
LC authored
settings: log value of CPU_Accuracy
-
lat9nq authored
-
bunnei authored
- This seems to cause softlocks in Breath of the Wild.
-
bunnei authored
core: Remove usage of unicorn
-
bunnei authored
common/fiber: Move all member variables into impl class
-
Lioncash authored
Hides all of the implementation details for users of the class. This has the benefit of reducing includes and also making the fiber classes movable again.
-
- Nov 06, 2020
- Nov 05, 2020
- Nov 04, 2020
-
-
bunnei authored
General: Resolve a few missing initializer warnings
-
Lioncash authored
Rather than have directly modified global state here, we can make it an implementation detail and have an interface that changes are queried through.
-
Chloe authored
Improvements to GPU synchronization & various refactoring
-
Lioncash authored
Unicorn long-since lost most of its use, due to dynarmic gaining support for handling most instructions. At this point any further issues encountered should be used to make dynarmic better. This also allows us to remove our dependency on Python.
-
bunnei authored
nvdec: Make use of [[nodiscard]] where applicable
-
- Nov 03, 2020
- Nov 02, 2020
- Nov 01, 2020
-
-
bunnei authored
async_shaders: Increase Async worker thread count for >8 thread cpus
-
bunnei authored
-
bunnei authored
-
bunnei authored
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality. - Implement add_wait and add_increment flags.
-
bunnei authored
- Log corrupted command lists, rather than crash.
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
bunnei authored
-
Levi Behunin authored
* Rename to align with switchbrew * Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
-
- Oct 31, 2020