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Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
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- src/video_core/engines/maxwell_3d.cpp 26 additions, 13 deletionssrc/video_core/engines/maxwell_3d.cpp
- src/video_core/engines/maxwell_3d.h 6 additions, 0 deletionssrc/video_core/engines/maxwell_3d.h
- src/video_core/engines/shader_bytecode.h 36 additions, 0 deletionssrc/video_core/engines/shader_bytecode.h
- src/video_core/renderer_opengl/gl_rasterizer.cpp 9 additions, 1 deletionsrc/video_core/renderer_opengl/gl_rasterizer.cpp
- src/video_core/renderer_opengl/gl_shader_decompiler.h 2 additions, 1 deletionsrc/video_core/renderer_opengl/gl_shader_decompiler.h
- src/video_core/renderer_opengl/gl_shader_disk_cache.cpp 9 additions, 5 deletionssrc/video_core/renderer_opengl/gl_shader_disk_cache.cpp
- src/video_core/shader/decode/texture.cpp 94 additions, 19 deletionssrc/video_core/shader/decode/texture.cpp
- src/video_core/shader/shader_ir.h 35 additions, 5 deletionssrc/video_core/shader/shader_ir.h
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