- 27 Jan, 2019 1 commit
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Lioncash authored
Looking into the implementation of the C++ standard facilities that seem to be within all modules, it appears that they use 7 as a break reason to indicate an uncaught C++ exception. This was primarily found via the third last function called within Horizon's equivalent of libcxxabi's demangling_terminate_handler(), which passes the value 0x80000007 to svcBreak.
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- 26 Jan, 2019 1 commit
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bunnei authored
video_core: Replace gl_shader_decompiler with an IR based decompiler
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- 24 Jan, 2019 3 commits
- 22 Jan, 2019 5 commits
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zhupengfei authored
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bunnei authored
ISSUE_TEMPLATE: changes to make it more expressive and prevent low-quality issues
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Tobias authored
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bunnei authored
maxwell_3d: Set rt_separate_frag_data to 1 by default
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ReinUsesLisp authored
Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools).
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- 21 Jan, 2019 11 commits
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bunnei authored
yuzu/configuration: Remove unnecessary inclusions where applicable
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bunnei authored
Loading progress bar upgrades
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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- 20 Jan, 2019 9 commits
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James Rowe authored
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James Rowe authored
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bunnei authored
QT Frontend: Add a Loading screen with progressbar
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bunnei authored
gl_rasterizer_cache: Use dirty flags for framebuffers
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bunnei authored
gl_rasterizer: Use DSA for VAOs and buffers
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bunnei authored
yuzu/configuration/configure_web: Amend verification string
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bunnei authored
loader: Add getters for application banner and logo
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James Rowe authored
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James Rowe authored
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen.
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- 19 Jan, 2019 3 commits
- 18 Jan, 2019 2 commits
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Lioncash authored
This isn't used at all, so we can just get rid of it.
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ReinUsesLisp authored
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- 17 Jan, 2019 5 commits