- 02 Nov, 2019 1 commit
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ReinUsesLisp authored
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
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- 31 Oct, 2019 2 commits
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Rodrigo Locatti authored
shader_ir: Fix regression on TLD4
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Fernando Sahmkow authored
Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that.
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- 30 Oct, 2019 13 commits
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Rodrigo Locatti authored
shader_ir: Fix TLD4 and add bindless variant
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Fernando Sahmkow authored
This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant.
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Rodrigo Locatti authored
kernel/scheduler: Minor changes
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bunnei authored
gl_state: Miscellaneous clean up
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bunnei authored
rasterizer_accelerated: Add intermediary for GPU rasterizers
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bunnei authored
savedata_factory: Automatically create certain savedata
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Rodrigo Locatti authored
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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ReinUsesLisp authored
This requires removing constness from some methods, but for consistency it's removed in all methods.
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ReinUsesLisp authored
OpenGL has defaults values we can trust. Remove these.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 29 Oct, 2019 1 commit
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Rodrigo Locatti authored
maxwell_3d: Remove unused entries
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- 28 Oct, 2019 9 commits
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Rodrigo Locatti authored
externals: Track upstream opus
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Rodrigo Locatti authored
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
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Lioncash authored
This is only compared against, so it can be made const.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Lioncash authored
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Lioncash authored
Reduces the overall amount of code.
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Lioncash authored
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
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- 27 Oct, 2019 7 commits
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David authored
Kernel: Implement a New Thread Scheduler V2
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Fernando Sahmkow authored
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
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bunnei authored
maxwell_3d: Silence implicit conversion warnings
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ReinUsesLisp authored
While we are at it, unify types for dirty reg pointers.
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bunnei authored
astc: Silence implicit conversion warnings
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ReinUsesLisp authored
Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends.
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ReinUsesLisp authored
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- 26 Oct, 2019 3 commits
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Rodrigo Locatti authored
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
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Fernando Sahmkow authored
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Rodrigo Locatti authored
shader_ir: Use std::array with std::pair instead of std::unordered_map
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- 25 Oct, 2019 4 commits
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Rodrigo Locatti authored
Shader_Ir: Fix TLD4S from using a component mask.
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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