- May 27, 2018
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bunnei authored
NvOsGetConfigU32 should return null instead of 0 for default output value
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bunnei authored
am: Stub IApplicationFunctions GetDisplayVersion.
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Sebastian Valle authored
shader_bytecode: Implement other variants of FMNMX.
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David Marcec authored
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- May 26, 2018
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bunnei authored
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bunnei authored
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greggameplayer authored
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
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bunnei authored
Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
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David authored
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
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bunnei authored
Shader: Implemented compound predicates in the fset and fsetp instructions
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bunnei authored
GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
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- May 24, 2018
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Subv authored
You can specify a predicate in the fset instruction: Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
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David authored
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
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Subv authored
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Subv authored
You can specify three predicates in an fsetp instruction: P1 = (Value1 Comp Value2) OP P0; P2 = !(Value1 Comp Value2) OP P0;
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mailwl authored
Used in Nintendo Labo ToyCon 1&2
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bunnei authored
yuzu_cmd: Fix project for latest msvc.
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bunnei authored
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bunnei authored
Fix deadlocks caused from HID having too many layouts
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- May 23, 2018
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David Marcec authored
Games such as SMO deadlock if we have more than 2 layouts
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bunnei authored
Add & correct some error modules
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bunnei authored
Add ioctl commands with their params and size check
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bunnei authored
externals: Update dynarmic
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Lioncash authored
Updates dynarmic to revision 990a569b7a5f2518fe08682f5ebf8536e5388d66
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bunnei authored
Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey
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greggameplayer authored
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greggameplayer authored
according to the changes made previously
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greggameplayer authored
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greggameplayer authored
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- May 22, 2018
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David authored
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
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- May 21, 2018
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bunnei authored
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
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greggameplayer authored
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
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bunnei authored
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
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bunnei authored
Shaders: Implemented the FMNMX shader instruction.
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bunnei authored
Properly rename functions of Fatal Module & add ThrowFatal to this module
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Sebastian Valle authored
Qt/WaitTree: Display the callstack for each thread in the wait tree widget
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Sebastian Valle authored
ShadersDecompiler: Added decoding for the PSETP instruction.
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Sebastian Valle authored
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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- May 20, 2018