- Apr 15, 2016
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wwylele authored
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- Apr 14, 2016
- Mar 31, 2016
- Jan 16, 2016
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Subv authored
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- Dec 23, 2015
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LFsWang authored
ForeachDirectoryEntry is changed by #1256 ,but return value at last line was missing.
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- Nov 27, 2015
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archshift authored
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
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- Oct 01, 2015
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archshift authored
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively to use the new ScanDirectoryTreeAndCallback function internally.
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- Sep 16, 2015
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Lioncash authored
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- Jun 27, 2015
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Emmanuel Gil Peyrot authored
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- May 29, 2015
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Emmanuel Gil Peyrot authored
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- May 07, 2015
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- Feb 25, 2015
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Emmanuel Gil Peyrot authored
This allows for easily movable and independent configuration and data directories, using standardized paths.
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- Feb 20, 2015
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Emmanuel Gil Peyrot authored
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- Jan 04, 2015
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Subv authored
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
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- Jan 03, 2015
- Dec 30, 2014
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Subv authored
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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- Dec 21, 2014
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purpasmart96 authored
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- Dec 18, 2014
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Subv authored
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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Subv authored
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
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- Dec 13, 2014
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Yuri Kunde Schlesner authored
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- Dec 12, 2014
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bunnei authored
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- Dec 03, 2014
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Rohit Nirmal authored
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- Nov 19, 2014
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Emmanuel Gil Peyrot authored
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- Oct 23, 2014
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Yuri Kunde Schlesner authored
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- Oct 22, 2014
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archshift authored
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- Oct 07, 2014
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archshift authored
Uses QSettings on citra-qt, and inih on citra-cli.
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- Oct 06, 2014
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Emmanuel Gil Peyrot authored
Core: Fix the SDMC Directory implementation to make blargSnes work.
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- Sep 28, 2014
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Lioncash authored
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- Sep 21, 2014
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archshift authored
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- Sep 17, 2014
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Emmanuel Gil Peyrot authored
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- Sep 09, 2014
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archshift authored
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- Sep 08, 2014
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archshift authored
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- Aug 17, 2014
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Lioncash authored
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