Skip to content
Snippets Groups Projects
  1. Apr 15, 2016
  2. Apr 14, 2016
  3. Mar 31, 2016
  4. Jan 16, 2016
  5. Dec 23, 2015
  6. Nov 27, 2015
  7. Oct 01, 2015
  8. Sep 16, 2015
  9. Jun 27, 2015
  10. May 29, 2015
  11. May 07, 2015
  12. Feb 25, 2015
  13. Feb 20, 2015
  14. Jan 04, 2015
  15. Jan 03, 2015
  16. Dec 30, 2014
    • Subv's avatar
      Archives: Implemented ExtSaveData and SharedExtSaveData · 2c89d4d5
      Subv authored
      They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
      Also redirect some APT_A functions to their APT_U equivalents.
      Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
      Implemented formatting the savegame.
      Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
      2c89d4d5
  17. Dec 21, 2014
  18. Dec 18, 2014
    • Subv's avatar
      SaveData: Implemented the SystemSaveData archive. · bec527fa
      Subv authored
      It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
      bec527fa
    • Subv's avatar
      Filesystem/Archives: Implemented the SaveData archive · ea9ce0fb
      Subv authored
      The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
      
      Got rid of the code duplication in File and Directory
      
      Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
      
      FS_U: Use the correct error code when a file wasn't found
      ea9ce0fb
  19. Dec 13, 2014
  20. Dec 12, 2014
  21. Dec 03, 2014
  22. Nov 19, 2014
  23. Oct 23, 2014
  24. Oct 22, 2014
  25. Oct 07, 2014
  26. Oct 06, 2014
  27. Sep 28, 2014
  28. Sep 21, 2014
  29. Sep 17, 2014
  30. Sep 09, 2014
  31. Sep 08, 2014
  32. Aug 17, 2014
Loading