- Dec 28, 2018
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Zach Hilman authored
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Zach Hilman authored
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- Dec 27, 2018
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Zach Hilman authored
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
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- Dec 18, 2018
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Lioncash authored
This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs).
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- Dec 10, 2018
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Zach Hilman authored
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
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- Dec 03, 2018
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Zach Hilman authored
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- Nov 29, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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- Nov 27, 2018
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David Marcec authored
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- Nov 26, 2018
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David Marcec authored
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David Marcec authored
Changed logging to be "Log before execution", Added more error logging, all services should now log on some level
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- Nov 22, 2018
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Zach Hilman authored
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- Nov 21, 2018
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Lioncash authored
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
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- Nov 20, 2018
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Lioncash authored
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
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- Nov 19, 2018
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Zach Hilman authored
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
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- Nov 18, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
a
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Allows the game to verify and send a message to the frontend.
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Zach Hilman authored
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Zach Hilman authored
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
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Zach Hilman authored
Now starts the applet provided in constructor.
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Zach Hilman authored
Used by software keyboard applet for data transfer.
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Zach Hilman authored
std::stack was no longer suitable for non-trivial operations
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Zach Hilman authored
Needs to be accessible by applet files.
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Zach Hilman authored
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
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Zach Hilman authored
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
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- Nov 17, 2018
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MysticExile authored
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- Nov 16, 2018
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David Marcec authored
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
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- Nov 07, 2018
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David Marcec authored
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
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- Oct 30, 2018
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Frederic L authored
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
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- Oct 24, 2018
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Lioncash authored
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
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- Oct 23, 2018
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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- Oct 21, 2018
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Lioncash authored
Added based off information provided by Switchbrew.
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