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  1. Dec 28, 2018
  2. Dec 27, 2018
  3. Dec 18, 2018
  4. Dec 10, 2018
    • Zach Hilman's avatar
      applets: Correct usage of SignalStateChanged event · 0d2ba2ca
      Zach Hilman authored
      This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
      0d2ba2ca
  5. Dec 03, 2018
  6. Nov 29, 2018
  7. Nov 27, 2018
  8. Nov 26, 2018
  9. Nov 22, 2018
  10. Nov 21, 2018
    • Lioncash's avatar
      am: Correct build failure · f17e1220
      Lioncash authored
      The interface for shared memory was changed, but another commit was
      merged that relied on the (previously public) internals of SharedMemory.
      
      This amends that discrepancy.
      f17e1220
  11. Nov 20, 2018
  12. Nov 19, 2018
  13. Nov 18, 2018
  14. Nov 17, 2018
  15. Nov 16, 2018
  16. Nov 07, 2018
    • David Marcec's avatar
      Ability to switch between docked and undocked mode in-game · 41e99d88
      David Marcec authored
      Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
      41e99d88
  17. Oct 30, 2018
  18. Oct 24, 2018
  19. Oct 23, 2018
  20. Oct 21, 2018
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