- 21 May, 2018 6 commits
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bunnei authored
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
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bunnei authored
Shaders: Implemented the FMNMX shader instruction.
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bunnei authored
Properly rename functions of Fatal Module & add ThrowFatal to this module
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Sebastian Valle authored
Qt/WaitTree: Display the callstack for each thread in the wait tree widget
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Sebastian Valle authored
ShadersDecompiler: Added decoding for the PSETP instruction.
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Sebastian Valle authored
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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- 20 May, 2018 3 commits
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Subv authored
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Subv authored
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
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Sebastian Valle authored
GLRenderer: Log the shader source code when program linking fails.
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- 19 May, 2018 8 commits
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Sebastian Valle authored
Added IPC RequestWithContext & ControlWithContext
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greggameplayer authored
* Add and correct some Error Modules
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Sebastian Valle authored
Updated nfp to have more service names
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Subv authored
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Subv authored
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Subv authored
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Subv authored
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
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Subv authored
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- 18 May, 2018 3 commits
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greggameplayer authored
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greggameplayer authored
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greggameplayer authored
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- 17 May, 2018 1 commit
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David Marcec authored
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- 13 May, 2018 1 commit
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Hexagon12 authored
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- 11 May, 2018 3 commits
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bunnei authored
Initial support for multi-core
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bunnei authored
More accurate GetTPCMasks impl
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David Marcec authored
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- 10 May, 2018 15 commits