- May 17, 2019
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ReinUsesLisp authored
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- May 14, 2019
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Mat M authored
video_core/memory_manager: Minor tidying
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Mat M authored
video_core: Remove a few unused variables and functions
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Mat M authored
CMakeLists: Specify /volatile:iso for MSVC
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Mat M authored
CMakeLists: Explicitly specify -Wall for the non-MSVC case
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Rodrigo Locatti authored
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
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- May 09, 2019
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Lioncash authored
Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state.
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Lioncash authored
Prevents implicit converting constructions of the memory manager.
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Lioncash authored
Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types.
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Lioncash authored
Corrects references to non-existent parameters and corrects typos.
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Lioncash authored
These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used.
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Lioncash authored
Silences a -Wreorder warning.
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Lioncash authored
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Lioncash authored
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Lioncash authored
This isn't used at all, so it can be removed.
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Lioncash authored
This variable is unused entirely, so it can be removed.
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Lioncash authored
Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data.
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Lioncash authored
Silences a few compilation warnings.
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Lioncash authored
By default, MSVC doesn't use standards-compliant volatile semantics. This makes it behave in a standards-compliant manner, making expectations more uniform across compilers.
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bunnei authored
service/audctl: Update documentation comments to be relative to 8.0.0
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bunnei authored
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
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bunnei authored
Fix Layered ASTC Textures
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bunnei authored
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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bunnei authored
Port citra-emu/citra#4749: "web_service: Misc fixes"
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bunnei authored
yuzu/hotkeys: Remove unnecessary constructor
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bunnei authored
yuzu/compatdb: Remove unnecessary qualifiers
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bunnei authored
configure_dialog: Remove the Whats This? button from the dialog
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bunnei authored
core/memory: Remove unused FlushMode enum
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bunnei authored
Corrections and Implementation on GPU Engines
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bunnei authored
externals: Update dynarmic to master
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Lioncash authored
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Lioncash authored
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
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Lioncash authored
Keeps the code consistent in regards to how the buttons are referred to.
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- May 07, 2019
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Lioncash authored
The C++ standard allows constexpr variables declared with the extern keyword to have external linkage. Previously MSVC wasn't abiding by this. This just makes the compiler more standards compliant during builds. Given we currently don't make use of anything that would break by this, this is safe to enable.
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Lioncash authored
Makes it much nicer to visually scan the options. This also starts the flag descriptions from the same column for the same reason.
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Lioncash authored
Recent changes to memory-related code resulted in this being unused, so we can remove it.
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Lioncash authored
Better instruction support has been added since the last update.
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Merry authored
travis: Update to using Xcode 10.2
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Lioncash authored
Keeps the CI toolchain updated. This is also necessary for updating dynarmic.
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Rodrigo Locatti authored
core/frontend/emu_window: Make GraphicsContext's destructor virtual
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