- 18 Jun, 2020 1 commit
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VolcaEM authored
It's not needed to have it in its previous position anymore
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- 16 Jun, 2020 3 commits
- 14 Jun, 2020 5 commits
- 02 Jun, 2020 1 commit
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VolcaEM authored
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- 31 May, 2020 2 commits
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VolcaEM authored
According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
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VolcaEM authored
This was based on Switchbrew pages: https://switchbrew.org/wiki/NRR https://switchbrew.org/wiki/NRO
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- 30 May, 2020 3 commits
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bunnei authored
shader/other: Implement MEMBAR.CTS
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Fernando Sahmkow authored
Add xbyak external
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David Marcec authored
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- 29 May, 2020 3 commits
- 28 May, 2020 6 commits
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ReinUsesLisp authored
These logs were killing performance on some games when they were spammed. Reduce them to Debug severity.
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lat9nq authored
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lat9nq authored
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bunnei authored
gl_shader_manager: Unbind GLSL program when binding a host pipeline
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lat9nq authored
Changes many patch_manager functions to use a case-less variant of GetSubdirectory. Fixes patches not showing up on *nix systems when patch directories are named with odd cases, i.e. `exeFS'.
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bunnei authored
main: Log host system memory parameters
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- 27 May, 2020 3 commits
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bunnei authored
maxwell_to_vk: Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM
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Morph authored
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ReinUsesLisp authored
This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it.
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- 26 May, 2020 7 commits
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ReinUsesLisp authored
Null texture cubes were not considered arrays, causing issues on Vulkan and OpenGL when creating views.
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ReinUsesLisp authored
This fixes cases where the texture swizzle was applied twice on the same draw to a texture bound to two different slots.
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ReinUsesLisp authored
Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan.
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bunnei authored
shader/other: Implement BAR.SYNC 0x0
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bunnei authored
shader/memory: Implement non-addition operations in RED
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ReinUsesLisp authored
Fixes regression in Link's Awakening caused by 420cc132
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bunnei authored
shader_decompiler: Visit source nodes even when they assign to RZ
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- 24 May, 2020 4 commits
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bunnei authored
Correct a series of crashes and intructions on Async GPU and Vulkan Pipeline
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bunnei authored
renderer_opengl: Add assembly program code paths
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bunnei authored
shader/other: Implement thread comparisons (NV_shader_thread_group)
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bunnei authored
buffer_cache: Replace boost::icl::interval_map with boost::intrusive::set
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- 22 May, 2020 2 commits