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shader/other: Implement MEMBAR.CTS
This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it.
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- src/video_core/renderer_opengl/gl_shader_decompiler.cpp 8 additions, 2 deletionssrc/video_core/renderer_opengl/gl_shader_decompiler.cpp
- src/video_core/renderer_vulkan/vk_shader_decompiler.cpp 4 additions, 3 deletionssrc/video_core/renderer_vulkan/vk_shader_decompiler.cpp
- src/video_core/shader/decode/other.cpp 12 additions, 2 deletionssrc/video_core/shader/decode/other.cpp
- src/video_core/shader/node.h 3 additions, 2 deletionssrc/video_core/shader/node.h
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