- May 04, 2019
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Lioncash authored
This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual.
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- Feb 27, 2019
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Lioncash authored
This member function doesn't modify instance state, so it can have the const specifier applied to it.
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- Jan 21, 2019
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James Rowe authored
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- Aug 14, 2018
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Lioncash authored
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
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- Aug 12, 2018
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Lioncash authored
Gets the class out of the global namespace.
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- Jan 11, 2018
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bunnei authored
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- Aug 24, 2017
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wwylele authored
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- Aug 11, 2017
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wwylele authored
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- May 27, 2017
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Yuri Kunde Schlesner authored
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
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- Mar 01, 2017
- Dec 29, 2016
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wwylele authored
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- Dec 26, 2016
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wwylele authored
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- Dec 23, 2016
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MerryMage authored
* Removes circular dependences (common should not depend on core)
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- Nov 05, 2016
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James Rowe authored
Also minor style changes
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James Rowe authored
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
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- Sep 21, 2016
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Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
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- Sep 19, 2016
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Yuri Kunde Schlesner authored
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- Sep 18, 2016
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Emmanuel Gil Peyrot authored
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- May 15, 2016
- Mar 26, 2016
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wwylele authored
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- Mar 22, 2016
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wwylele authored
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- Jun 27, 2015
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Emmanuel Gil Peyrot authored
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- May 07, 2015
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Yuri Kunde Schlesner authored
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- May 02, 2015
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Zaneo authored
If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to the emulated screen dimensions. Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
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- Mar 14, 2015
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Subv authored
in GetTouchState()
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- Mar 11, 2015
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bunnei authored
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- Mar 10, 2015
- Mar 07, 2015
- Dec 21, 2014
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purpasmart96 authored
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- Nov 18, 2014
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Tony Wasserka authored
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Tony Wasserka authored
Implementing this function currently is not critical, as we don't perform any configuration changes, yet. However, the interface is a good starting point for adding this functionality.
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Tony Wasserka authored
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Tony Wasserka authored
The window title is none of the emulation core's business. The GUI code is free to put whatever it wants there. Providing properly thread-safe window title getters and setters is a mess anyway.
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Tony Wasserka authored
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Tony Wasserka authored
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Tony Wasserka authored
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