- Nov 12, 2019
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Lioncash authored
This properly handles unicode-based paths on Windows, while opening a raw stream doesn't out-of-the-box. Prevents file creation from potentially failing on Windows PCs that make use of unicode characters in their save paths (e.g. writing to a user's AppData folder, where the user has a name with non-ASCII characters).
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- Nov 09, 2019
- Nov 08, 2019
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bunnei authored
GLSLDecompiler: Correct Texture Gather Offset.
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- Nov 07, 2019
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ReinUsesLisp authored
Properly pass engine when a shader is being constructed from memory.
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Fernando Sahmkow authored
This commit corrects the argument ordering in textureGatherOffset.
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bunnei authored
shader/control_flow: Abstract repeated code chunks in BRX tracking
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Morph authored
`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included. Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
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bunnei authored
shader_ir: Reduce severity of warnings
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Rodrigo Locatti authored
Update src/video_core/shader/control_flow.cpp Co-Authored-By:
Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By:
Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By:
Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By:
Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By:
Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By:
Mat M. <mathew1800@gmail.com>
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ReinUsesLisp authored
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ReinUsesLisp authored
Remove copied and pasted for cycles into a common templated function.
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ReinUsesLisp authored
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ReinUsesLisp authored
These containers have a default constructor.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
These warnings don't offer meaningful information while decoding shaders. Remove them.
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bunnei authored
ci: Rename build folder only on non-mainline builds
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bunnei authored
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bunnei authored
Revert "ci: Rename build folder only on non-mainline builds"
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bunnei authored
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- Nov 06, 2019
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bunnei authored
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
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bunnei authored
ci: Populate build repository from Azure environment
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bunnei authored
kernel: Improve events
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Rodrigo Locatti authored
shader/node: Unpack bindless texture encoding
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Zach Hilman authored
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bunnei authored
ci: Rename build folder only on non-mainline builds
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Zach Hilman authored
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David authored
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
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bunnei authored
Fermi2D: limit blit area to only available area
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bunnei authored
externals: Remove special casing of zlib's tests.
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- Nov 05, 2019
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bunnei authored
common_func: Use std::array for INSERT_PADDING_* macros.
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- Nov 04, 2019
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bunnei authored
- Zero initialization here is useful for determinism.
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- Nov 03, 2019
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bunnei authored
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
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Mat M authored
common/bit_field: Remove FORCE_INLINE calls
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bunnei authored
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
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bunnei authored
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bunnei authored
common_func: Use std::array for INSERT_PADDING_* macros.
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