- Jul 05, 2018
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bunnei authored
GPU: Implemented the F2F 'round' rounding mode.
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bunnei authored
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
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bunnei authored
GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
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bunnei authored
GPU: Implemented the PSETP shader instruction.
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bunnei authored
GPU: Implemented the 32 bit float depth buffer format.
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- Jul 04, 2018
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Subv authored
It's implemented via the GLSL 'roundEven()' function.
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Subv authored
Both signed and unsigned variants.
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Subv authored
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Subv authored
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Subv authored
It's similar to the isetp and fsetp instructions but it works on predicates instead.
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bunnei authored
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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Subv authored
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Subv authored
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen.
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bunnei authored
GPU: Only configure the used framebuffers during clear.
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Subv authored
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
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- Jul 03, 2018
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bunnei authored
GPU: Implemented the CLEAR_BUFFERS register.
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bunnei authored
gl_rasterizer_cache: Implement PixelFormat S8Z24.
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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bunnei authored
Add qt windowsvistastyle dll to the build
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bunnei authored
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James Rowe authored
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David authored
* voice section updating * fixed slight offset miscalculation * fixed overflow
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bunnei authored
Logging - Customizable backends
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bunnei authored
gl_rasterizer: Only set cull mode and front face if enabled.
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bunnei authored
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
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bunnei authored
GPU: Implemented MUFU suboperation 8, sqrt.
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bunnei authored
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Subv authored
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
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Subv authored
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bunnei authored
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James Rowe authored
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James Rowe authored
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James Rowe authored
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bunnei authored
GPU: Implemented the depth buffer and depth test + culling
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Subv authored
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Subv authored
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- Jul 02, 2018
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Sebastian Valle authored
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
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