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  1. Jul 05, 2019
  2. Jun 05, 2019
  3. May 14, 2019
  4. May 09, 2019
    • Lioncash's avatar
      video_core/gpu_thread: Remove unused local variable · ba165b10
      Lioncash authored
      Instead of retrieving the data from the std::variant instance, we can
      just check if the variant contains that type of data.
      
      This is essentially the same behavior, only it returns a bool indicating
      whether or not the type in the variant is currently active, instead of
      actually retrieving the data.
      ba165b10
  5. Apr 12, 2019
    • Lioncash's avatar
      video_core/gpu: Create threads separately from initialization · 6d055119
      Lioncash authored
      Like with CPU emulation, we generally don't want to fire off the threads
      immediately after the relevant classes are initialized, we want to do
      this after all necessary data is done loading first.
      
      This splits the thread creation into its own interface member function
      to allow controlling when these threads in particular get created.
      6d055119
  6. Apr 05, 2019
  7. Apr 02, 2019
  8. Mar 27, 2019
  9. Mar 15, 2019
  10. Mar 07, 2019
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