- Jan 23, 2017
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Kloen authored
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- Dec 16, 2016
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Yuri Kunde Schlesner authored
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- Dec 15, 2016
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Yuri Kunde Schlesner authored
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- Sep 30, 2016
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Yuri Kunde Schlesner authored
As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor.
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- Sep 21, 2016
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Yuri Kunde Schlesner authored
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Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
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- Sep 19, 2016
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Yuri Kunde Schlesner authored
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- Sep 18, 2016
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Emmanuel Gil Peyrot authored
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- May 16, 2016
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Jannik Vogel authored
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- May 13, 2016
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Jannik Vogel authored
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Jannik Vogel authored
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- May 12, 2016
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Jannik Vogel authored
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- May 11, 2016
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Jannik Vogel authored
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- May 02, 2016
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Jannik Vogel authored
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- Apr 30, 2016
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Emmanuel Gil Peyrot authored
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- Apr 29, 2016
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Yuri Kunde Schlesner authored
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
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- Apr 14, 2016
- Apr 05, 2016
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MerryMage authored
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- Mar 14, 2016
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Jannik Vogel authored
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- Mar 12, 2016
- Mar 03, 2016
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Dwayne Slater authored
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- Feb 05, 2016
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bunnei authored
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
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- Sep 10, 2015
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Lioncash authored
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- Aug 26, 2015
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archshift authored
shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
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- Aug 25, 2015
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Yuri Kunde Schlesner authored
This brings goodies such as a configurable user interface and multi-threaded timeline view.
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- Aug 16, 2015
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Tony Wasserka authored
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
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Tony Wasserka authored
Now supports dumping the current shader and recognizes a larger number of output semantics.
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- Aug 15, 2015