- May 19, 2019
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Tobias authored
Co-Authored-By:
Mat M. <mathew1800@gmail.com>
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- May 18, 2019
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Weiyi Wang authored
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
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- May 17, 2019
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bunnei authored
yuzu/{about_dialog, main}: Specify string conversions explicitly for SCM-related info
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bunnei authored
yuzu_cmd: Make OpenGL's context current
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bunnei authored
yuzu_cmd: Use OpenGL compat when asked in the settings
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bunnei authored
qt/configure_graphics: Shadow options at runtime
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ReinUsesLisp authored
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options.
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ReinUsesLisp authored
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ReinUsesLisp authored
The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
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- May 14, 2019
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Mat M authored
video_core/memory_manager: Minor tidying
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Mat M authored
video_core: Remove a few unused variables and functions
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Mat M authored
CMakeLists: Specify /volatile:iso for MSVC
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Mat M authored
CMakeLists: Explicitly specify -Wall for the non-MSVC case
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Rodrigo Locatti authored
Rasterizer Cache: refactor flushing & optimize memory usage of surfaces
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- May 09, 2019
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Lioncash authored
Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state.
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Lioncash authored
Prevents implicit converting constructions of the memory manager.
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Lioncash authored
Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types.
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Lioncash authored
Corrects references to non-existent parameters and corrects typos.
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Lioncash authored
These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used.
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Lioncash authored
Silences a -Wreorder warning.
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Lioncash authored
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Lioncash authored
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Lioncash authored
This isn't used at all, so it can be removed.
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Lioncash authored
This variable is unused entirely, so it can be removed.
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Lioncash authored
Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data.
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Lioncash authored
Silences a few compilation warnings.
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Lioncash authored
By default, MSVC doesn't use standards-compliant volatile semantics. This makes it behave in a standards-compliant manner, making expectations more uniform across compilers.
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bunnei authored
service/audctl: Update documentation comments to be relative to 8.0.0
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bunnei authored
src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags
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bunnei authored
Fix Layered ASTC Textures
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bunnei authored
gl_shader_disk_cache: Skip stored shader variants instead of asserting
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bunnei authored
Port citra-emu/citra#4749: "web_service: Misc fixes"
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bunnei authored
yuzu/hotkeys: Remove unnecessary constructor
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bunnei authored
yuzu/compatdb: Remove unnecessary qualifiers
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bunnei authored
configure_dialog: Remove the Whats This? button from the dialog
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bunnei authored
core/memory: Remove unused FlushMode enum
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bunnei authored
Corrections and Implementation on GPU Engines
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bunnei authored
externals: Update dynarmic to master
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Lioncash authored
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Lioncash authored
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here.
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