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  1. Jun 27, 2015
  2. Jun 17, 2015
  3. May 21, 2015
  4. May 15, 2015
    • Subv's avatar
      Core/ResourceLimits: Implemented the basic structure of ResourceLimits. · d3634d4b
      Subv authored
      Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues.
      
      Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
      d3634d4b
  5. May 09, 2015
  6. May 07, 2015
  7. May 01, 2015
  8. Feb 12, 2015
  9. Feb 02, 2015
  10. Jan 30, 2015
  11. Jan 22, 2015
  12. Jan 21, 2015
  13. Jan 09, 2015
  14. Dec 28, 2014
  15. Dec 21, 2014
  16. Dec 20, 2014
  17. Dec 18, 2014
    • Subv's avatar
      Filesystem/Archives: Implemented the SaveData archive · ea9ce0fb
      Subv authored
      The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
      
      Got rid of the code duplication in File and Directory
      
      Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
      
      FS_U: Use the correct error code when a file wasn't found
      ea9ce0fb
  18. Dec 15, 2014
  19. Dec 13, 2014
  20. Dec 04, 2014
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