- Aug 08, 2018
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bunnei authored
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
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- Aug 07, 2018
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bunnei authored
Lowered down the logging for command processor methods
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Hexagon12 authored
* Changed the sRGB pixel format return * Add a message about SRGBA -> RGBA conversion
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bunnei authored
content_archive: Add support for titlekey cryptography
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bunnei authored
nvflinger: Correct typo in name of composition event
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bunnei authored
services/hid: Add ActivateNpadWithRevision() to the hid function info array
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bunnei authored
service/apm: Add the apm:sys service
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bunnei authored
qt/hotkey: Get rid of global hotkey map instance
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bunnei authored
CMakeLists: Make mbedtls and cubeb not install headers and libraries
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bunnei authored
nvflinger: Use std::string_view in OpenDisplay()
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bunnei authored
service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
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bunnei authored
Make building cubeb optional
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bunnei authored
nvdrv: Get rid of indirect inclusions
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Hexagon12 authored
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bunnei authored
service: Add usb services
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bunnei authored
client_port: Make all data members private
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bunnei authored
externals: Update glad to 0.1.26
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bunnei authored
loader: Fix scope error in DeconstructedRomDirectory
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Zach Hilman authored
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Lioncash authored
Adds the basic skeleton of the apm:sys service based off the information on Switch Brew.
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Lioncash authored
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Lioncash authored
The only reason this wasn't a compilation error is because we use little-endian systems.
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Lioncash authored
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Lioncash authored
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Lioncash authored
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
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KAMiKAZOW authored
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Lioncash authored
Updated based off the information on Switch Brew.
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Lioncash authored
Updates the ID of these based off the information on Switch Brew.
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Lioncash authored
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
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Lioncash authored
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
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Lioncash authored
Updates the library from 0.1.25. Mainly fixes issues related to macOS, but we may as well update the library.
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Lioncash authored
These members don't need to be entirely exposed, we can instead expose an API to operate on them without directly needing to mutate them We can also guard against overflow/API misuse this way as well, given active_sessions is an unsigned value.
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bunnei authored
loader: Make AppLoader_NCA rely on directory loading code
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bunnei authored
game_list: Use QString::fromStdString() where applicable instead of c_str()
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Hedges authored
* GDBStub works with both Unicorn and Dynarmic now * Tidy up
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bunnei authored
game_list: Join declarations and assignments in onTextChanged()
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bunnei authored
qt/main: Collapse if statement in UpdateRecentFiles()
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bunnei authored
qt: Don't show error dialog when canceling the Load Folder dialog
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bunnei authored
qt: Minor cleanup-related changes
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Zion Nimchuk authored
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