- 25 Apr, 2019 2 commits
- 23 Apr, 2019 4 commits
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Hexagon12 authored
gl_state: Fix samplers memory corruption
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Hexagon12 authored
Fix flipping on some games by applying Y direction register
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bunnei authored
gl_shader_decompiler: Disable variable AOFFI on unsupported devices
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bunnei authored
service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
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- 22 Apr, 2019 3 commits
- 20 Apr, 2019 4 commits
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bunnei authored
Do some corrections in conversion shader instructions.
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bunnei authored
shader_ir/decode: Miscellaneous fixes to half-float decompilation
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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- 19 Apr, 2019 6 commits
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bunnei authored
kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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bunnei authored
yuzu/bootmanager: Resolve constructor initializer list warnings
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bunnei authored
kernel/svc: Name supervisor call 0x36
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bunnei authored
core: Reorganize boot order
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ReinUsesLisp authored
It was possible for "samplers" to be read without being written. This addresses that.
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Lioncash authored
This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name.
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- 18 Apr, 2019 4 commits
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Lioncash authored
These two service functions are literally hardcoded to always return these values without any other error checking.
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bunnei authored
kernel/thread: Remove unused guest_handle member variable
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bunnei authored
gl_sampler_cache: Port sampler cache to OpenGL
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bunnei authored
Implement Bindless Textures on Shader Decompiler and GL backend
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- 17 Apr, 2019 17 commits
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
Responsible for displaying error codes and messages
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Zach Hilman authored
As opposed to using Core::System::GetInstance()
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Zach Hilman authored
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Lioncash authored
This doesn't actually modify internal state of a wait object, so it can be const qualified.
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Lioncash authored
The default constructor will always run, even when not specified, so this is redundant. However, the context member can indeed be initialized in the constructor initializer list.
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Lioncash authored
This include isn't used anymore so it can be removed.
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Lioncash authored
Resolves -Wreorder warnings. These will automatically be initialized to nullptr anyways, so these were redundant.
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