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  1. Mar 09, 2015
  2. Feb 28, 2015
  3. Feb 27, 2015
  4. Feb 20, 2015
  5. Feb 18, 2015
  6. Feb 15, 2015
  7. Jan 14, 2015
  8. Dec 31, 2014
    • Tony Wasserka's avatar
      GPU: Pseudo-implement horizontal scaling. · 18a5e888
      Tony Wasserka authored
      It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
      However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
      18a5e888
  9. Dec 29, 2014
  10. Dec 21, 2014
  11. Dec 10, 2014
  12. Oct 28, 2014
  13. Oct 12, 2014
  14. Oct 08, 2014
  15. Aug 25, 2014
  16. Aug 12, 2014
    • Tony Wasserka's avatar
      Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones. · 7b6a7d7d
      Tony Wasserka authored
      This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
      This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
      7b6a7d7d
    • Tony Wasserka's avatar
      Remove the fancy RegisterSet class introduced in 4c2bff61. · 9c781a6c
      Tony Wasserka authored
      While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
      Instead, we now use a more conventional approach which is a lot more clean to use.
      9c781a6c
  17. Jul 22, 2014
  18. Jun 12, 2014
  19. May 29, 2014
  20. Apr 27, 2014
  21. Apr 26, 2014
  22. Apr 18, 2014
  23. Apr 09, 2014
  24. Apr 08, 2014
  25. Apr 05, 2014
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