- 02 Oct, 2018 2 commits
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fearlessTobi authored
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fearlessTobi authored
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- 01 Oct, 2018 12 commits
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bunnei authored
aoc_u: Implement functions and add support for DLC loading
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bunnei authored
gl_rasterizer: Fixup unassigned point sizes
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ReinUsesLisp authored
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bunnei authored
TLDS: Add 1D sampler
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bunnei authored
externals: Update dynarmic to 4e6848d
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bunnei authored
gl_rasterizer_cache: Implement cubemap textures.
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bunnei authored
qt: Install System TitleTypes to System NAND
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Zach Hilman authored
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Zach Hilman authored
Command #5
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Zach Hilman authored
Commands #2, #3, and #7
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Zach Hilman authored
Previous behavior was to assert. Seems to mirror expected game behavior.
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Zach Hilman authored
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- 30 Sep, 2018 21 commits
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bunnei authored
Implement ISystemDisplayService::GetDisplayMode
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bunnei authored
svc: Implement svcGetThreadContext
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bunnei authored
- Fixes issues with Splatoon 2.
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MerryMage authored
4e6848d A32/ir_emitter: Bugfix: ExceptionRaised was producing incorrect PC 41ba9fd value: Move ImmediateToU64() to be a part of Value's interface c6a6271 reg_alloc: Emit AVX instructions where able aedd32a abi: Emit AVX instructions where able f2d9337 a64_exclusive_monitor: Loosen memory ordering requirements 7ca709d travis: Make macOS builds use Xcode 10 14dd45e Fix VShift terminology 88554c4 emit_x64_vector: AVX512 implementation of EmitVectorLogicalVShiftS16 ab4e316 emit_x64_vector: AVX512 implementation of EmitVectorLogicalVShiftS64 0ea84f3 emit_x64_vector: AVX2 implementation of EmitVectorLogicalVShiftS32 c77a2c5 emit_x64_vector: AVX512 implementation of EmitVectorLogicalVShiftU16() e9441fd emit_x64_vector: AVX2 implementation of EmitVectorLogicalVShiftU64() 0e9c33c emit_x64_vector: AVX2 implementation of EmitVectorLogicalVShiftU32() 8f85274 emit_x64_vector: SSSE3 variant of EmitVectorCountLeadingZeros8() be05e75 Merge pull request #397 from VelocityRa/dec-shift-fix bc328fc decoders: Cast to correctly-sized type before shifting 9c3d2d1 a64_emit_x64: Lowercase PAGE_SIZE f538d29 emit_x64_vector_floating_point: SSE4.1 implementation of EmitFPVectorToFixed 1603a6e emit_x64_vector_floating_point: EmitFPVectorRoundInt: Use FCODE 2e1ccaf emit_x64_vector: AVX implementation for EmitVectorCountLeadingZeros8 555bfda emit_x64_vector: SSE implementation of EmitVectorCountLeadingZeros16 71c2589 externals: Update Xbyak to 5.73 1ec1b2f Squashed 'externals/xbyak/' changes from 1de435ed..42462ef9
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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raven02 authored
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Merry authored
Port citra-emu/citra#4269: "OSX: Set MACOSX_DEPLOYMENT_TARGET to 10.13"
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B3n30 authored
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Lioncash authored
Now that we have all of the rearranging and proper structure sizes in place, it's fairly trivial to implement svcGetThreadContext(). In the 64-bit case we can more or less just write out the context as is, minus some minor value sanitizing. In the 32-bit case we'll need to clear out the registers that wouldn't normally be accessible from a 32-bit AArch32 exectuable (or process).
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Lioncash authored
This will be necessary for the implementation of svcGetThreadContext(), as the kernel checks whether or not the process that owns the thread that has it context being retrieved is a 64-bit or 32-bit process. If the process is 32-bit, then the upper 15 general-purpose registers and upper 16 vector registers are cleared to zero (as AArch32 only has 15 GPRs and 16 128-bit vector registers. not 31 general-purpose registers and 32 128-bit vector registers like AArch64).
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Lioncash authored
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
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Lioncash authored
Internally within the kernel, it also includes a member variable for the floating-point status register, and TPIDR, so we should do the same here to match it. While we're at it, also fix up the size of the struct and add a static assertion to ensure it always stays the correct size.
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raven02 authored
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- 29 Sep, 2018 5 commits
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bunnei authored
loader: Make the Load() function take a process as a regular reference, not a SharedPtr
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Lioncash authored
A process should never require being reference counted in this situation. If the handle to a process is freed before this function is called, it's definitely a bug with our lifetime management, so we can put the requirement in place for the API that the process must be a valid instance.
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bunnei authored
Port citra-emu/citra#4258: "Meta: Add gitattributes file"
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bunnei authored
kernel/object: Remove unnecessary std::move from DynamicObjectCast()
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bunnei authored
video_core: Implement point_size and add point state sync
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