- Jul 18, 2018
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Lioncash authored
Avoids pointless copies
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- Jul 17, 2018
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bunnei authored
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Michael Scire authored
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- Jul 16, 2018
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MerryMage authored
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- Jul 14, 2018
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David Marcec authored
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- Jul 03, 2018
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James Rowe authored
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James Rowe authored
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- Jun 22, 2018
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mailwl authored
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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- Jun 21, 2018
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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Michael Scire authored
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- Jun 20, 2018
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Subv authored
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- Jun 18, 2018
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Jules Blok authored
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- Jun 02, 2018
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Subv authored
Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner. This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
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- May 31, 2018
- May 30, 2018
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Subv authored
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- May 26, 2018
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greggameplayer authored
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
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- May 20, 2018
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Subv authored
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
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- May 19, 2018
- May 17, 2018
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David Marcec authored
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- May 10, 2018
- May 02, 2018
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Lioncash authored
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
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