- Mar 01, 2019
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Lioncash authored
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
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- Feb 28, 2019
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bunnei authored
service/hid: Amend forward declaration of ServiceManager
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bunnei authored
vk_stream_buffer: Implement a stream buffer
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bunnei authored
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
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bunnei authored
gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
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Fernando Sahmkow authored
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Fernando Sahmkow authored
rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister
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bunnei authored
maxwell_3d: Use std::bitset to manage dirty flags
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- Feb 27, 2019
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Annomatg authored
- Memory::MapPages total samplecount was reduced from 4.6% to 1.06%. - From main menu into the game from 1.03% to 0.35%
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bunnei authored
audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init
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Lioncash authored
cubeb now requires that COM explicitly be initialized on the thread prior to calling cubeb_init.
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Lioncash authored
The SM namespace is within the Service namespace, so this was forward declaring a type that didn't exist.
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bunnei authored
audio_core/audio_renderer: Provide names for some parameters of AudioRendererParameter
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bunnei authored
core/frontend/emu_window: Make ClipToTouchScreen a const member function
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bunnei authored
kernel/handle_table: Allow process capabilities to limit the handle table size
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bunnei authored
externals: Update cubeb to the master version
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bunnei authored
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
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bunnei authored
gl_shader_disk_cache: Remove #pragma once from cpp file
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Lioncash authored
Reorders members in the order that they would actually be initialized in. Silences a -Wreorder warning.
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Lioncash authored
Orders the members in the order they would actually be initialized in. Silences a -Wreorder warning.
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Lioncash authored
This is only necessary in headers. Silences a warning with clang.
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Lioncash authored
This member function doesn't modify instance state, so it can have the const specifier applied to it.
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Lioncash authored
Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services.
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Lioncash authored
These types are within the common library, so they should be within the Common namespace.
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Lioncash authored
Keeps the audio library we use up to date.
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Lioncash authored
These types are within the common library, so they should be using the Common namespace.
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Lioncash authored
Quaternion is within the common library, so it should be using the Common namespace.
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- Feb 26, 2019
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bunnei authored
renderer_opengl: Update pixel format tracking
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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