- 15 Aug, 2015 3 commits
- 13 Aug, 2015 1 commit
-
-
bunnei authored
debugger: Add the ability to view VFP register contents
-
- 12 Aug, 2015 2 commits
- 11 Aug, 2015 6 commits
-
-
bunnei authored
Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types
-
Emmanuel Gil Peyrot authored
ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.
-
bunnei authored
OpenGL: Fix state tracking in situations with reused object handles
-
bunnei authored
arm_disasm: ARMv6 media instructions
-
aroulin authored
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD, SMMLA, SMMUL, SMMLS USAD8, USADA8
-
aroulin authored
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
-
- 09 Aug, 2015 1 commit
-
-
aroulin authored
REV, REV16, REVSH Only their ARM encoding, Thumb encoding is still missing.
-
- 08 Aug, 2015 2 commits
- 07 Aug, 2015 4 commits
- 06 Aug, 2015 6 commits
-
-
Lioncash authored
This part of disassembly only determines the opcode, there's no need for offset calculation here.
-
Lioncash authored
Disassembler: ARMv6K instructions
-
aroulin authored
-
aroulin authored
-
Yuri Kunde Schlesner authored
If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
-
Yuri Kunde Schlesner authored
All uses of this field where it's false can just set the texture id to 0 instead.
-
- 05 Aug, 2015 3 commits
-
-
bunnei authored
Handle invalid `Log::Level::Count`
-
bunnei authored
Videocore: Implement simple vertex caching
-
Yuri Kunde Schlesner authored
This gives a ~2/3 reduction in the amount of vertices that need to be processed through the vertex loaders and the vertex shader, yielding a good speedup.
-
- 04 Aug, 2015 1 commit
-
-
bunnei authored
Common: Work around bug in MSVC2015 standard library
-
- 02 Aug, 2015 3 commits
-
-
Benjamin Barenblat authored
Use the UNREACHABLE macro instead of `ASSERT(false, ...);`.
-
Yuri Kunde Schlesner authored
The char16_t/char32_t implementations aren't present in the library and cause linker errors. This is a known issue that wasn't fixed in VS2015 RTM.
-
Benjamin Barenblat authored
Add a case of `Log::Level::Count` to all switch statements that dispatch on `Log::Level`. The case simply asserts `false` and notes the invalid log level.
-
- 31 Jul, 2015 2 commits
-
-
Yuri Kunde Schlesner authored
Save the path leading where the last file have been loaded
-
LittleWhite authored
I use two variables to save the path for the ROMs and the symbols. Use of QSettings to avoid new member variable to the class. Global settings of QSettings is done in main.
-
- 30 Jul, 2015 2 commits
- 29 Jul, 2015 4 commits
-
-
bunnei authored
core: Eliminate some unused variable warnings
-
bunnei authored
citra-qt: Adjust initializer list order
-
bunnei authored
Misc. GPU vertex loading fixes
-
Yuri Kunde Schlesner authored
dyncom: Remove an unused variable
-