- Aug 25, 2017
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ThaMighty90 authored
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
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- Aug 11, 2017
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wwylele authored
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- Jul 10, 2017
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bunnei authored
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- Mar 01, 2017
- Feb 23, 2017
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SonofUgly authored
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- Jan 26, 2017
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Kloen Lansfiel authored
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
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- Jan 11, 2017
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wwylele authored
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- Jan 07, 2017
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bunnei authored
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- Dec 07, 2016
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wwylele authored
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- Dec 06, 2016
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emmauss authored
* implement frame limiter * fixes
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- Nov 27, 2016
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Emmanuel Gil Peyrot authored
Fixes #1960.
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- Nov 05, 2016
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James Rowe authored
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
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- Sep 21, 2016
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Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
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- Sep 18, 2016
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Emmanuel Gil Peyrot authored
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- Sep 15, 2016
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bunnei authored
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- Aug 31, 2016
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MerryMage authored
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- Aug 30, 2016
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bunnei authored
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- May 24, 2016
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bunnei authored
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- May 15, 2016
- Apr 30, 2016
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Emmanuel Gil Peyrot authored
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MerryMage authored
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- Apr 21, 2016
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tfarley authored
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- Apr 20, 2016
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JamePeng authored
Append an item[is_new3ds] to config file[System] group Implement APT::SetNSStateField,it will update the unknown NS_state_field
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- Apr 11, 2016
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Jannik Vogel authored
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- Oct 04, 2015
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polaris- authored
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- Sep 20, 2015
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polaris- authored
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- Sep 16, 2015
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Lioncash authored
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- Aug 15, 2015
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bunnei authored
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
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- Jul 28, 2015
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James Rowe authored
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- May 29, 2015
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Yuri Kunde Schlesner authored
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
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- May 22, 2015
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tfarley authored
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- Apr 03, 2015
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archshift authored
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
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- Feb 22, 2015
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Emmanuel Gil Peyrot authored
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- Feb 08, 2015
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purpasmart96 authored
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- Feb 01, 2015
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Lioncash authored
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- Dec 29, 2014
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bunnei authored
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- Dec 21, 2014
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purpasmart96 authored
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