- Aug 25, 2017
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ThaMighty90 authored
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
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- Aug 22, 2017
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Subv authored
Kernel/Memory: Acquire the global HLE lock when a memory read/write operation falls outside of the fast path, for it might perform an MMIO operation.
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Subv authored
Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc). This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
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wwylele authored
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Subv authored
This is necessary for loading multiple processes at the same time. The main thread will be automatically scheduled when necessary once the scheduler runs.
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- Aug 21, 2017
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Subv authored
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Subv authored
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Subv authored
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Subv authored
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Subv authored
Fixes a few warnings.
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Subv authored
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wwylele authored
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
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wwylele authored
hwtested. Current implementation is the correct behavior
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wwylele authored
gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader
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wwylele authored
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- Aug 20, 2017
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wwylele authored
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- Aug 19, 2017
- Aug 15, 2017
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MerryMage authored
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- Aug 13, 2017
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Dave Leaver authored
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- Aug 11, 2017
- Aug 10, 2017
- Aug 09, 2017
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mailwl authored
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- Aug 08, 2017
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James authored
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- Aug 07, 2017
- Aug 05, 2017
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Andrea Pascal authored
User pointed out on the Discord server that "nothave" is erroneously concatenated. Added a space to prevent it.
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- Aug 04, 2017