- Aug 25, 2017
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ThaMighty90 authored
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
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- May 28, 2017
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Yuri Kunde Schlesner authored
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
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- May 27, 2017
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Yuri Kunde Schlesner authored
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
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- Feb 23, 2017
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SonofUgly authored
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- Nov 12, 2016
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James Rowe authored
And other minor style changes
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- Nov 05, 2016
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James Rowe authored
Also minor style changes
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James Rowe authored
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
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