- May 23, 2018
-
-
greggameplayer authored
according to the changes made previously
-
greggameplayer authored
-
greggameplayer authored
-
- May 22, 2018
-
-
David authored
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
-
- May 21, 2018
-
-
bunnei authored
Implemented nvhost-as-gpu's UnmapBuffer and nvmap's Free ioctls.
-
greggameplayer authored
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
-
bunnei authored
Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.
-
bunnei authored
Shaders: Implemented the FMNMX shader instruction.
-
bunnei authored
Properly rename functions of Fatal Module & add ThrowFatal to this module
-
Sebastian Valle authored
Qt/WaitTree: Display the callstack for each thread in the wait tree widget
-
Sebastian Valle authored
ShadersDecompiler: Added decoding for the PSETP instruction.
-
Sebastian Valle authored
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
-
- May 20, 2018
-
-
Subv authored
-
Subv authored
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
-
Subv authored
It releases a reference to an nvmap object
-
Subv authored
It removes a mapping previously created with the MapBufferEx ioctl.
-
Sebastian Valle authored
GLRenderer: Log the shader source code when program linking fails.
-
- May 19, 2018
-
-
Sebastian Valle authored
Added IPC RequestWithContext & ControlWithContext
-
greggameplayer authored
* Add and correct some Error Modules
-
Sebastian Valle authored
Updated nfp to have more service names
-
Subv authored
-
Subv authored
-
Subv authored
-
Subv authored
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
-
Subv authored
-
- May 18, 2018
-
-
greggameplayer authored
-
greggameplayer authored
-
greggameplayer authored
-
- May 17, 2018
-
-
David Marcec authored
-
- May 13, 2018
-
-
Hexagon12 authored
-
- May 11, 2018
-
-
bunnei authored
Initial support for multi-core
-
bunnei authored
More accurate GetTPCMasks impl
-
David Marcec authored
-
- May 10, 2018