- Jan 03, 2015
- Dec 30, 2014
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Subv authored
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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- Dec 21, 2014
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purpasmart96 authored
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- Dec 18, 2014
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Subv authored
It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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Subv authored
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
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- Dec 12, 2014
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bunnei authored
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- Dec 03, 2014
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Rohit Nirmal authored
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- Nov 19, 2014
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Emmanuel Gil Peyrot authored
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- Oct 07, 2014
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archshift authored
Uses QSettings on citra-qt, and inih on citra-cli.
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- Oct 06, 2014
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Emmanuel Gil Peyrot authored
Core: Fix the SDMC Directory implementation to make blargSnes work.
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- Sep 28, 2014
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Lioncash authored
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- Sep 21, 2014
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archshift authored
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- Sep 17, 2014
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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- Sep 08, 2014
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archshift authored
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- Aug 17, 2014
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Lioncash authored
Also replaced C headers with the C++ equivalent ones
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- Apr 09, 2014
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bunnei authored
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- Apr 08, 2014
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bunnei authored
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- Sep 09, 2013
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ShizZy authored
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- Sep 05, 2013
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ShizZy authored
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