Skip to content
Snippets Groups Projects
Commit c2867f7e authored by ShizZy's avatar ShizZy
Browse files

removed unneeded dolphin paths code, fixed linker problems with common.lib

parent 7ea22ffc
No related branches found
No related tags found
No related merge requests found
...@@ -12,7 +12,9 @@ ...@@ -12,7 +12,9 @@
#define DIR_SEP "/" #define DIR_SEP "/"
#define DIR_SEP_CHR '/' #define DIR_SEP_CHR '/'
#define MAX_PATH 255 #ifndef MAX_PATH
#define MAX_PATH 260
#endif
// The user data dir // The user data dir
#define ROOT_DIR "." #define ROOT_DIR "."
...@@ -60,6 +62,7 @@ ...@@ -60,6 +62,7 @@
#define DUMP_AUDIO_DIR "audio" #define DUMP_AUDIO_DIR "audio"
#define LOGS_DIR "logs" #define LOGS_DIR "logs"
#define SHADERS_DIR "shaders" #define SHADERS_DIR "shaders"
#define SYSCONF_DIR "sysconf"
// Filenames // Filenames
// Files in the directory returned by GetUserPath(D_CONFIG_IDX) // Files in the directory returned by GetUserPath(D_CONFIG_IDX)
...@@ -68,6 +71,9 @@ ...@@ -68,6 +71,9 @@
#define LOGGER_CONFIG "logger.ini" #define LOGGER_CONFIG "logger.ini"
// Files in the directory returned by GetUserPath(D_LOGS_IDX) // Files in the directory returned by GetUserPath(D_LOGS_IDX)
#define MAIN_LOG "akiru.log" #define MAIN_LOG "emu.log"
// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
#define SYSCONF "SYSCONF"
#endif // _COMMON_PATHS_H_ #endif // _COMMON_PATHS_H_
...@@ -657,129 +657,117 @@ std::string GetSysDirectory() ...@@ -657,129 +657,117 @@ std::string GetSysDirectory()
// Returns a string with a Dolphin data dir or file in the user's home // Returns a string with a Dolphin data dir or file in the user's home
// directory. To be used in "multi-user" mode (that is, installed). // directory. To be used in "multi-user" mode (that is, installed).
//const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath) const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath)
//{
// static std::string paths[NUM_PATH_INDICES];
//
// // Set up all paths and files on the first run
// if (paths[D_USER_IDX].empty())
// {
//#ifdef _WIN32
// paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
//#else
// if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
// paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
// else
// paths[D_USER_IDX] = std::string(getenv("HOME") ?
// getenv("HOME") : getenv("PWD") ?
// getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
//#endif
//
// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
// }
//
// if (!newPath.empty())
// {
// if (!File::IsDirectory(newPath))
// {
// WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
// return paths[DirIDX];
// }
// else
// {
// paths[DirIDX] = newPath;
// }
//
// switch (DirIDX)
// {
// case D_WIIROOT_IDX:
// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR + DIR_SEP;
// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
// break;
//
// case D_USER_IDX:
// paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
// paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
// paths[D_WIIUSER_IDX] = paths[D_WIIROOT_IDX] + DIR_SEP;
// paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
// paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
// paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
// paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
// paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
// paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
// paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
// paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
// paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
// paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
// paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
// paths[D_DUMPDSP_IDX] = paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
// paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
// paths[D_MAILLOGS_IDX] = paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
// paths[D_WIISYSCONF_IDX] = paths[D_WIIUSER_IDX] + WII_SYSCONF_DIR DIR_SEP;
// paths[D_THEMES_IDX] = paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
// paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
// paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
// paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
// paths[F_FAKEVMEMDUMP_IDX] = paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
// paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
// break;
//
// case D_CONFIG_IDX:
// paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
// paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
// paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
// break;
//
// case D_DUMP_IDX:
// paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
// paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
// paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
// break;
//
// case D_LOGS_IDX:
// paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
// }
// }
//
// return paths[DirIDX];
//}
std::string GetThemeDir(const std::string& theme_name)
{ {
std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/"; static std::string paths[NUM_PATH_INDICES];
#if !defined(_WIN32) // Set up all paths and files on the first run
// If theme does not exist in user's dir load from shared directory if (paths[D_USER_IDX].empty())
if (!File::Exists(dir)) {
dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/"; #ifdef _WIN32
paths[D_USER_IDX] = GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
#else
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
else
paths[D_USER_IDX] = std::string(getenv("HOME") ?
getenv("HOME") : getenv("PWD") ?
getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
#endif #endif
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
if (!newPath.empty())
{
if (!File::IsDirectory(newPath))
{
WARN_LOG(COMMON, "Invalid path specified %s", newPath.c_str());
return paths[DirIDX];
}
else
{
paths[DirIDX] = newPath;
}
switch (DirIDX)
{
case D_ROOT_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR + DIR_SEP;
paths[F_SYSCONF_IDX] = paths[D_SYSCONF_IDX] + SYSCONF;
break;
case D_USER_IDX:
paths[D_USER_IDX] = paths[D_ROOT_IDX] + DIR_SEP;
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
paths[D_SYSCONF_IDX] = paths[D_USER_IDX] + SYSCONF_DIR DIR_SEP;
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
break;
case D_CONFIG_IDX:
paths[F_EMUCONFIG_IDX] = paths[D_CONFIG_IDX] + EMU_CONFIG;
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
break;
case D_DUMP_IDX:
paths[D_DUMPFRAMES_IDX] = paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
paths[D_DUMPAUDIO_IDX] = paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
paths[D_DUMPTEXTURES_IDX] = paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
break;
case D_LOGS_IDX:
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
}
}
return dir; return paths[DirIDX];
} }
//std::string GetThemeDir(const std::string& theme_name)
//{
// std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
//
//#if !defined(_WIN32)
// // If theme does not exist in user's dir load from shared directory
// if (!File::Exists(dir))
// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
//#endif
//
// return dir;
//}
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename) bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
{ {
return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size()); return File::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
......
...@@ -18,9 +18,7 @@ ...@@ -18,9 +18,7 @@
// User directory indices for GetUserPath // User directory indices for GetUserPath
enum { enum {
D_USER_IDX, D_USER_IDX,
D_GCUSER_IDX, D_ROOT_IDX,
D_WIIROOT_IDX,
D_WIIUSER_IDX,
D_CONFIG_IDX, D_CONFIG_IDX,
D_GAMECONFIG_IDX, D_GAMECONFIG_IDX,
D_MAPS_IDX, D_MAPS_IDX,
...@@ -29,7 +27,6 @@ enum { ...@@ -29,7 +27,6 @@ enum {
D_SHADERS_IDX, D_SHADERS_IDX,
D_STATESAVES_IDX, D_STATESAVES_IDX,
D_SCREENSHOTS_IDX, D_SCREENSHOTS_IDX,
D_OPENCL_IDX,
D_HIRESTEXTURES_IDX, D_HIRESTEXTURES_IDX,
D_DUMP_IDX, D_DUMP_IDX,
D_DUMPFRAMES_IDX, D_DUMPFRAMES_IDX,
...@@ -37,19 +34,14 @@ enum { ...@@ -37,19 +34,14 @@ enum {
D_DUMPTEXTURES_IDX, D_DUMPTEXTURES_IDX,
D_DUMPDSP_IDX, D_DUMPDSP_IDX,
D_LOGS_IDX, D_LOGS_IDX,
D_MAILLOGS_IDX, D_SYSCONF_IDX,
D_WIISYSCONF_IDX, F_EMUCONFIG_IDX,
D_WIIWC24_IDX,
D_THEMES_IDX,
F_DOLPHINCONFIG_IDX,
F_DEBUGGERCONFIG_IDX, F_DEBUGGERCONFIG_IDX,
F_LOGGERCONFIG_IDX, F_LOGGERCONFIG_IDX,
F_MAINLOG_IDX, F_MAINLOG_IDX,
F_WIISYSCONF_IDX,
F_RAMDUMP_IDX, F_RAMDUMP_IDX,
F_ARAMDUMP_IDX, F_ARAMDUMP_IDX,
F_FAKEVMEMDUMP_IDX, F_SYSCONF_IDX,
F_GCSRAM_IDX,
NUM_PATH_INDICES NUM_PATH_INDICES
}; };
...@@ -124,7 +116,7 @@ bool SetCurrentDir(const std::string &directory); ...@@ -124,7 +116,7 @@ bool SetCurrentDir(const std::string &directory);
const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath=""); const std::string& GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
// probably doesn't belong here // probably doesn't belong here
std::string GetThemeDir(const std::string& theme_name); //std::string GetThemeDir(const std::string& theme_name);
// Returns the path to where the sys file are // Returns the path to where the sys file are
std::string GetSysDirectory(); std::string GetSysDirectory();
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment