- Mar 29, 2019
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Lioncash authored
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages.
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- Mar 28, 2019
- Mar 27, 2019
- Mar 26, 2019
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bunnei authored
kernel/process: Remove unused AddressMapping struct
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bunnei authored
core/core_timing: Make callback parameters consistent
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bunnei authored
kernel/kernel: Remove unnecessary forward declaration
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bunnei authored
core/cheat_engine: Make MemoryReadImpl and MemoryWriteImpl internally linked
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- Mar 24, 2019
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Lioncash authored
These don't need to be visible outside of the translation unit, so they can be enclosed within an anonymous namespace.
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Lioncash authored
In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
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Lioncash authored
This is no longer necessary, as ResultVal isn't used anywhere in the header.
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Lioncash authored
Another leftover from citra that's now no longer necessary.
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Lioncash authored
One behavior that we weren't handling properly in our heap allocation process was the ability for the heap to be shrunk down in size if a larger size was previously requested. This adds the basic behavior to do so and also gets rid of HeapFree, as it's no longer necessary now that we have allocations and deallocations going through the same API function. While we're at it, fully document the behavior that this function performs.
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Lioncash authored
Makes it more obvious that this function is intending to stand in for the actual supervisor call itself, and not acting as a general heap allocation function. Also the following change will merge the freeing behavior of HeapFree into this function, so leaving it as HeapAllocate would be misleading.
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Lioncash authored
In cases where HeapAllocate is called with the same size of the current heap, we can simply do nothing and return successfully. This avoids doing work where we otherwise don't have to. This is also what the kernel itself does in this scenario.
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Lioncash authored
Over time these have fallen out of use due to refactoring, so these can be removed.
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Lioncash authored
This isn't required anymore, as all the kernel ever queries is the size of the current heap, not the total usage of it.
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Lioncash authored
Another holdover from citra that can be tossed out is the notion of the heap needing to be allocated in different addresses. On the switch, the base address of the heap will always be managed by the memory allocator in the kernel, so this doesn't need to be specified in the function's interface itself. The heap on the switch is always allocated with read/write permissions, so we don't need to add specifying the memory permissions as part of the heap allocation itself either. This also corrects the error code returned from within the function. If the size of the heap is larger than the entire heap region, then the kernel will report an out of memory condition.
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bunnei authored
core/hle/kernel: Split transfer memory handling out into its own class
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- Mar 23, 2019
- Mar 22, 2019
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bunnei authored
file_sys/cheat_engine: Remove use of global system accessors
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bunnei authored
gpu: Rewrite MemoryManager based on the VMManager implementation.
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bunnei authored
Revert "Devirtualize Register/Unregister and use a wrapper instead."
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Lioncash authored
Makes it impossible to indirectly violate the ODR in some other translation unit due to these existing.
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Lioncash authored
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Lioncash authored
Instead, pass in the core timing instance and make the dependency explicit in the interface.
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Lioncash authored
Now that the NSO header has the proper size, we can just use sizeof on it instead of having magic constants.
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Lioncash authored
This source file was utilizing its own version of the NSO header. Instead of keeping this around, we can have the patch manager also use the version of the header that we have defined in loader/nso.h
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Lioncash authored
The total struct itself is 0x100 (256) bytes in size, so we should be providing that amount of data. Without the data, this can result in omitted data from the final loaded NSO file.
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Lioncash authored
These correspond to the NSOBuildHeader.
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bunnei authored
core/hle/kernel: Make Mutex a per-process class.
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bunnei authored
core/memory: Remove unnecessary includes
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bunnei authored
- Fixes graphical issues from transitions in Super Mario Odyssey.
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bunnei authored
kernel/vm_manager: Amend flag value for code data
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bunnei authored
service/am: Add function table for IDebugFunctions
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bunnei authored
file_sys: Implement parser and interpreter for game memory cheats
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