- Jan 29, 2021
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- This is a workaround that does not belong in a kernel primitive.
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bunnei authored
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bunnei authored
- This can happen if called from an idle or suspension thread.
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bunnei authored
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- Jan 28, 2021
- Jan 27, 2021
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Morph authored
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- Jan 25, 2021
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Chloe Marcec authored
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Chloe Marcec authored
Used by homebrew menu
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- Jan 24, 2021
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german authored
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Chloe Marcec authored
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Chloe Marcec authored
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
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- Jan 23, 2021
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comex authored
Found this via a warning, but it's a substantive fix. Since this is only for a cache, it should be safe to silently drop the entry if opening fails. I think.
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Chloe Marcec authored
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Chloe Marcec authored
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Chloe Marcec authored
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- Jan 21, 2021
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bunnei authored
- Used by Monster Hunter Rise demo.
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- Jan 20, 2021
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Chloe Marcec authored
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
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Chloe Marcec authored
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes. Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
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Chloe Marcec authored
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Chloe Marcec authored
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