- Aug 15, 2018
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bunnei authored
emu_window: Ensure WindowConfig members are always initialized
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bunnei authored
loader: Remove address mapping remnants from citra
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bunnei authored
kernel/svc: Log svcBreak parameters
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bunnei authored
common/xbyak_abi: Mark defined functions in header as inline
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bunnei authored
Implement Z16 in PixelFormatFromTextureFormat function
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greggameplayer authored
Require by Zelda Breath Of The Wild
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bunnei authored
common/misc: use windows.h
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bunnei authored
mm_u: Move interface class into the cpp file
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bunnei authored
CMakeLists: Add architecture detection for AArch64
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Lioncash authored
These mappings are leftovers from citra and don't apply to the Switch.
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Lioncash authored
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes.
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bunnei authored
common: Remove unused old breakpoint source files
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- Aug 14, 2018
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Lioncash authored
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
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Lioncash authored
We already have an equivalent in place for the 32-bit ARM architecture, so we should also have one for the newer 64-bit ARM architecture as well.
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Lioncash authored
Avoids potential One Definition Rule violations when these are used in the future.
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Lioncash authored
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Lioncash authored
These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally).
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bunnei authored
audout_u: Correct IAudioOut initializer list order
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bunnei authored
Fix BC7U
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bunnei authored
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
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James Rowe authored
logging/backend: Use const reference to refer to log filter
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Lioncash authored
The filter is returned via const reference, so this was making a pointless copy of the entire filter every time a message was being pushed into the logger instance.
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greggameplayer authored
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- Aug 13, 2018
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Mat M authored
Added missing channel devices
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Lioncash authored
Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency.
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Lioncash authored
Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header.
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Lioncash authored
Orders elements in the precise order they'll be initialized.
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bunnei authored
- Used by Breath of the Wild.
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Zhu PengFei authored
linux-mingw does not really like this.
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bunnei authored
Implement RG32UI and R32UI
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bunnei authored
audio_core: Interpolate
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bunnei authored
arm_dynarmic: Remove IsExecuting check from PrepareReschedule
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Mat M authored
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
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MerryMage authored
No longer required. HaltExecution is a no-op if it is not currently executing.
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David Marcec authored
Needed for xenoblade
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MerryMage authored
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MerryMage authored
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MerryMage authored
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bunnei authored
vfs: Use sanitized paths within MoveFile() and MoveDirectory()
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bunnei authored
card_image: Simplify return statement of GetSubdirectories()
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