- Jun 06, 2018
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Sebastian Valle authored
Stub SetConnectionConfirmationOption, GetPseudoDeviceId
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Sebastian Valle authored
gl_shader_decompiler: Fix un/signed mismatch with SHL.
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Sebastian Valle authored
maxwell_to_gl: Implement WrapMode Mirror.
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bunnei authored
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
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bunnei authored
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
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Hedges authored
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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Subv authored
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Subv authored
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Subv authored
They're not compressed.
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Subv authored
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bunnei authored
GPU: Implemented the F2I_R shader instruction.
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- Jun 05, 2018
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James Rowe authored
Revert "Port citra #3616"
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bunnei authored
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bunnei authored
GPU: Corrected the branch targets for the shader bra instruction.
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bunnei authored
gl_shader_decompiler: Implement SHL instruction.
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Subv authored
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Subv authored
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bunnei authored
GPU: Implemented predicated exit instructions in the shader programs.
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bunnei authored
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bunnei authored
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bunnei authored
gl_shader_decompiler: Implement PredCondition::NotEqual.
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bunnei authored
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bunnei authored
GPU: Implement the ISCADD shader instruction.
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Subv authored
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Subv authored
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bunnei authored
GPU: Implemented the LOP32I instruction.
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bunnei authored
GPU: Implemented the ISETP_R and ISETP_C instructions
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Subv authored
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Subv authored
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- Jun 04, 2018
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bunnei authored
GPU: Corrected the FSET and I2F instructions.
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bunnei authored
GPU: Partially implemented the bra shader instruction
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bunnei authored
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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Subv authored
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Subv authored
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Subv authored
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
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bunnei authored
Add checks for OpenGL extension support
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