- Oct 07, 2018
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David Marcec authored
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- Sep 24, 2018
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Lioncash authored
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
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- Sep 23, 2018
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David Marcec authored
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- Sep 17, 2018
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Lioncash authored
Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely.
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- Sep 15, 2018
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fearlessTobi authored
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- Sep 08, 2018
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MerryMage authored
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- Aug 13, 2018
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MerryMage authored
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- Aug 12, 2018
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David Marcec authored
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
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- Aug 05, 2018
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bunnei authored
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