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  1. Apr 14, 2016
  2. Apr 05, 2016
  3. Mar 05, 2016
  4. Oct 11, 2015
  5. Jul 13, 2015
  6. Jul 12, 2015
  7. Jul 07, 2015
  8. Jun 27, 2015
  9. May 15, 2015
    • Subv's avatar
      Core/ResourceLimits: Implemented the basic structure of ResourceLimits. · d3634d4b
      Subv authored
      Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues.
      
      Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
      d3634d4b
    • Yuri Kunde Schlesner's avatar
      Memmap: Re-organize memory function in two files · 7ada357b
      Yuri Kunde Schlesner authored
      memory.cpp/h contains definitions related to acessing memory and
      configuring the address space
      mem_map.cpp/h contains higher-level definitions related to configuring
      the address space accoording to the kernel and allocating memory.
      7ada357b
  10. May 09, 2015
  11. May 07, 2015
  12. Apr 28, 2015
  13. Jan 15, 2015
  14. Dec 21, 2014
  15. Dec 18, 2014
    • Subv's avatar
      Filesystem/Archives: Implemented the SaveData archive · ea9ce0fb
      Subv authored
      The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
      
      Got rid of the code duplication in File and Directory
      
      Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
      
      FS_U: Use the correct error code when a file wasn't found
      ea9ce0fb
  16. Dec 13, 2014
  17. Nov 19, 2014
  18. Nov 18, 2014
  19. Sep 17, 2014
  20. Sep 06, 2014
  21. Jul 05, 2014
  22. Jun 27, 2014
  23. Jun 24, 2014
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