- Dec 27, 2015
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Subv authored
This was verified with hwtests that i plan to upload later on.
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- Dec 23, 2015
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Mathew Maidment authored
dyncom: Minor changes
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- Dec 21, 2015
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Lioncash authored
These instructions aren't capable of using the PC as a destination
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Yuri Kunde Schlesner authored
VideoCore: Sync state after changing rasterizers
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Yuri Kunde Schlesner authored
This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation.
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- Dec 20, 2015
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Lioncash authored
LDRT/LDRBT/STRBT/STRT should simulate the load or store as if the host CPU is in user mode. STRT is also allowed to use the PC as an operand
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- Dec 13, 2015
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Yuri Kunde Schlesner authored
svc: Fix compilation with LOG_TRACE enabled
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- Dec 12, 2015
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Lioncash authored
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- Dec 10, 2015
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Yuri Kunde Schlesner authored
OpenGL: Flip framebuffers during transfer rather than when rendering
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- Dec 08, 2015
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bunnei authored
GPU/PrimitiveAssembler: Fixed drawing triangle fans.
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Yuri Kunde Schlesner authored
VideoCore: Unify interface to OpenGL and SW rasterizers
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Yuri Kunde Schlesner authored
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
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- Dec 07, 2015
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bunnei authored
dyncom: Miscellaneous minor changes
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- Dec 06, 2015
- Dec 05, 2015
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- Dec 04, 2015
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bunnei authored
Services/Cam: Added new log type and camera enums from 3dbrew.
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- Dec 02, 2015
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bunnei authored
PICA: Properly emulate 1-stage delay in the combiner buffer
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- Dec 01, 2015
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Yuri Kunde Schlesner authored
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
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Yuri Kunde Schlesner authored
Kernel: Implement svcGetSystemInfo
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Yuri Kunde Schlesner authored
This makes smealum/ctrulib@b96dd51d3349961189d4ab1bc2a5c45deff21c09 work with Citra.
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- Nov 29, 2015
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Mathew Maidment authored
armstate: Zero out the registers on creation
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Lioncash authored
std::array isn't always guaranteed to explicitly zero out it's contents without an initializer list.
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Subv authored
The VFP registers are 64 bits each, and there are 32 of them.
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bunnei authored
csnd_snd: Get rid of type punning
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bunnei authored
Refactor ScanDirectoryTreeAndCallback to separate errors and retvals
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- Nov 27, 2015
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archshift authored
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
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- Nov 26, 2015
- Nov 25, 2015
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Pierre de La Morinerie authored
The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222).
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- Nov 24, 2015
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bunnei authored
Add stub functions for Initialize and GenerateRandomData in ssl:C
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- Nov 23, 2015
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Subv authored
Followup to #1102 Original author @mailwl
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- Nov 22, 2015
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polaris- authored
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