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  1. Feb 14, 2020
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  13. Nov 27, 2019
    • Lioncash's avatar
      core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class · b05bfc60
      Lioncash authored
      With all of the trivial parts of the memory interface moved over, we can
      get right into moving over the bits that are used.
      
      Note that this does require the use of GetInstance from the global
      system instance to be used within hle_ipc.cpp and the gdbstub. This is
      fine for the time being, as they both already rely on the global system
      instance in other functions. These will be removed in a change directed
      at both of these respectively.
      
      For now, it's sufficient, as it still accomplishes the goal of
      de-globalizing the memory code.
      b05bfc60
  14. Nov 25, 2019
  15. Nov 19, 2019
  16. Nov 09, 2019
  17. Nov 07, 2019
    • ReinUsesLisp's avatar
      gl_rasterizer: Emulate viewport flipping with ARB_clip_control · f019817f
      ReinUsesLisp authored
      Emulates negative y viewports with ARB_clip_control. This allows us to
      more easily emulated pipelines with tessellation and/or geometry shader
      stages. It also avoids corrupting games with transform feedbacks and
      negative viewports (gl_Position.y was being modified).
      f019817f
  18. Nov 03, 2019
  19. Oct 15, 2019
  20. Oct 10, 2019
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  22. Oct 05, 2019
  23. Oct 04, 2019
  24. Oct 02, 2019
  25. Sep 30, 2019
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