- Aug 04, 2018
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Lioncash authored
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
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Lioncash authored
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
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bunnei authored
video_core: Remove unimplemented Start() function prototype
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bunnei authored
memory: Remove unused GetSpecialHandlers() function
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bunnei authored
kernel/process: Use accessors instead of class members for referencing segment array
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Lioncash authored
This amends cases where crashes can occur that were missed due to the odd way the previous code was set up (using 3DS memory regions that don't exist).
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- Aug 03, 2018
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bunnei authored
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
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Lioncash authored
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Lioncash authored
Using member variables for referencing the segments array increases the size of the class in memory for little benefit. The same behavior can be achieved through the use of accessors that just return the relevant segment.
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Lioncash authored
This is just unused code, so we may as well get rid of it.
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bunnei authored
core/memory: Get rid of 3DS leftovers
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bunnei authored
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
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Lioncash authored
Given this has no definition, we can just remove it entirely.
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Lioncash authored
This variable was being incremented, but we were never actually using it.
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Lioncash authored
This function doesn't modify class state, so it can be made const.
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Lioncash authored
Removes leftover code from citra that isn't needed.
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David authored
Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
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bunnei authored
sink_details: std::move std::function instances
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bunnei authored
service: Add migration services
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bunnei authored
math_util: Always initialize members of Rectangle
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bunnei authored
video_core: Make global EmuWindow instance part of the base renderer …
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bunnei authored
kernel: Move object class to its own source files
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bunnei authored
kernel/thread: Minor changes
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bunnei authored
input_common: minor changes
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bunnei authored
yuzu: Use Qt 5 signal/slots where applicable
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bunnei authored
kernel/vm_manager: Minor changes
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bunnei authored
vfs_vector: Minor changes
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bunnei authored
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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Lioncash authored
Makes the signal/slot connections type-safe instead of string-based.
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Lioncash authored
Avoids unnecessary atomic reference count increments and decrements
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Lioncash authored
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- Aug 02, 2018
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bunnei authored
hw: Remove unused files
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bunnei authored
gl_state: Make texture_units a std::array
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bunnei authored
service/ns: Add missing ns services
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greggameplayer authored
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bunnei authored
service: Add the psc services
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Lioncash authored
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Lioncash authored
Makes our immutable state explicit.
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Lioncash authored
These two variables correspond to address ranges.
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