- Jul 24, 2018
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Lioncash authored
Avoids unwanted implicit conversions. Thankfully, given the large amount of cleanup in past PRs, only this tiny amount is left over to cover.
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- Jul 19, 2018
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Lioncash authored
These weren't adjusted when VFS was introduced
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Zach Hilman authored
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
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- Jul 08, 2018
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- Jul 06, 2018
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Zach Hilman authored
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
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- Jun 21, 2018
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Zach Hilman authored
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
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- Apr 06, 2018
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N00byKing authored
* core, main.h: Abort on 32Bit ROMs * main.cpp: Fix Grammar
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- Jan 20, 2018
- Oct 15, 2017
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bunnei authored
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- Oct 13, 2017
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bunnei authored
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- Oct 06, 2017
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bunnei authored
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- Sep 30, 2017
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bunnei authored
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- Sep 26, 2017
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Subv authored
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
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- Sep 25, 2017
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Max Thomas authored
* loader/ncch: split NCCH parsing into its own file * loader/ncch: add support for loading update NCCHs from the SD card * loader/ncch: fix formatting * file_sys/ncch_container: Return a value for OpenFile * loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch * file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked * file_sys/ncch_container: pass filepath as a const reference
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- Aug 04, 2017
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bunnei authored
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- Jun 02, 2017
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TheKoopaKingdom authored
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
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TheKoopaKingdom authored
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TheKoopaKingdom authored
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
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TheKoopaKingdom authored
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- Feb 27, 2017
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Mat M authored
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
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- Dec 15, 2016
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MerryMage authored
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- Nov 27, 2016
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Subv authored
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
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- Nov 20, 2016
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Subv authored
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
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- Sep 21, 2016
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Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
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- Sep 19, 2016
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Yuri Kunde Schlesner authored
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- Sep 18, 2016
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Emmanuel Gil Peyrot authored
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- May 21, 2016
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Emmanuel Gil Peyrot authored
Also rewrite Qt wrappers to use those.
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
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- May 04, 2016
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wwylele authored
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- Mar 21, 2016
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Lioncash authored
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- Oct 11, 2015
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Gareth Poole authored
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- Oct 01, 2015
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archshift authored
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- Jul 13, 2015
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Yuri Kunde Schlesner authored
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condut authored
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- Jun 27, 2015
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Emmanuel Gil Peyrot authored
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Emmanuel Gil Peyrot authored
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