- 30 Oct, 2019 10 commits
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bunnei authored
gl_state: Miscellaneous clean up
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bunnei authored
rasterizer_accelerated: Add intermediary for GPU rasterizers
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bunnei authored
savedata_factory: Automatically create certain savedata
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Rodrigo Locatti authored
Co-Authored-By: Mat M. <mathew1800@gmail.com>
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ReinUsesLisp authored
This requires removing constness from some methods, but for consistency it's removed in all methods.
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ReinUsesLisp authored
OpenGL has defaults values we can trust. Remove these.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 29 Oct, 2019 1 commit
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Rodrigo Locatti authored
maxwell_3d: Remove unused entries
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- 28 Oct, 2019 5 commits
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Rodrigo Locatti authored
externals: Track upstream opus
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Rodrigo Locatti authored
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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- 27 Oct, 2019 7 commits
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David authored
Kernel: Implement a New Thread Scheduler V2
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Fernando Sahmkow authored
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend.
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bunnei authored
maxwell_3d: Silence implicit conversion warnings
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ReinUsesLisp authored
While we are at it, unify types for dirty reg pointers.
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bunnei authored
astc: Silence implicit conversion warnings
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ReinUsesLisp authored
Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends.
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ReinUsesLisp authored
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- 26 Oct, 2019 3 commits
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Rodrigo Locatti authored
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
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Fernando Sahmkow authored
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Rodrigo Locatti authored
shader_ir: Use std::array with std::pair instead of std::unordered_map
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- 25 Oct, 2019 13 commits
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Rodrigo Locatti authored
Shader_Ir: Fix TLD4S from using a component mask.
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Fernando Sahmkow authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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ReinUsesLisp authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
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Fernando Sahmkow authored
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- 24 Oct, 2019 1 commit
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James Rowe authored
Revert "ci: Add build name to archive root folder"
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