- May 26, 2019
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Zach Hilman authored
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- Apr 11, 2019
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FreddyFunk authored
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- Mar 16, 2019
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Adityarup Laha authored
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it.
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- Dec 25, 2018
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Zach Hilman authored
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
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- Dec 18, 2018
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zhupengfei authored
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
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- Dec 05, 2018
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Zach Hilman authored
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI.
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Zach Hilman authored
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- Nov 04, 2018
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Zach Hilman authored
Prevents unnecessary reloads on every configuration operation.
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- Nov 02, 2018
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Zach Hilman authored
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
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- Oct 04, 2018
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Lioncash authored
Placing the array wholesale into the header places a copy of the whole array into every translation unit that uses the data, which is wasteful. Particularly given that this array is referenced from three different translation units. This also changes the array to contain pairs of const char*, rather than QString instances. This way, the string data is able to be fixed into the read-only segment of the program, as well as eliminate static constructors/heap allocation immediately on program start.
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- Oct 02, 2018
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fearlessTobi authored
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- Aug 07, 2018
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Zach Hilman authored
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- Jul 03, 2018
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James Rowe authored
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- Mar 30, 2018
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N00byKing authored
configure_general.ui: Add UI Option for Themes config.cpp: Save Theme Settings
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- Jan 20, 2018
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James Rowe authored
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- Jan 16, 2018
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goaaats authored
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- Jan 13, 2018
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James Rowe authored
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James Rowe authored
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- Aug 26, 2017
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bunnei authored
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- Jun 24, 2017
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Kloen authored
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- Apr 30, 2017
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Nico Bosshard authored
* citra-qt: game list search function * Empty search field during game list refresh * Code improvements * Code formatting * Autofocus search field * JayFoxRox's recommendations * lioncash's review
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- Feb 27, 2017
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Yuri Kunde Schlesner authored
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- Sep 21, 2016
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Emmanuel Gil Peyrot authored
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
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- Sep 18, 2016
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Emmanuel Gil Peyrot authored
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- Mar 22, 2016
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LittleWhite authored
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- Mar 21, 2016
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LittleWhite authored
This also means : we have only one config file, now
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LittleWhite authored
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