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  1. Jan 05, 2015
  2. Jan 04, 2015
  3. Jan 03, 2015
  4. Dec 30, 2014
    • Subv's avatar
      Archives: Implemented ExtSaveData and SharedExtSaveData · 2c89d4d5
      Subv authored
      They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
      Also redirect some APT_A functions to their APT_U equivalents.
      Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
      Implemented formatting the savegame.
      Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
      2c89d4d5
  5. Dec 24, 2014
  6. Dec 21, 2014
  7. Dec 20, 2014
  8. Dec 18, 2014
    • Subv's avatar
      SystemSaveData: Added a TODO to move it to the NAND. · f9472eda
      Subv authored
      Maybe sometime when we actually implement that
      f9472eda
    • Subv's avatar
      SaveData: Implemented the SystemSaveData archive. · bec527fa
      Subv authored
      It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
      bec527fa
    • Subv's avatar
      Filesystem/Archives: Implemented the SaveData archive · ea9ce0fb
      Subv authored
      The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
      
      Got rid of the code duplication in File and Directory
      
      Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
      
      FS_U: Use the correct error code when a file wasn't found
      ea9ce0fb
  9. Dec 16, 2014
  10. Dec 13, 2014
  11. Dec 08, 2014
    • Subv's avatar
      Kernel/File: Fixed file read/write hwtests · 1d1078fd
      Subv authored
      The 3DS allows the user to read from files opened with the Write access modifier, even if he did not specify the Read access modifier.
      
      Open the files in binary mode so that we can prevent CR/LF problems in Windows, where a line-end is replaced by these two bytes instead of just 0xA, this was causing problems with the GetSize test
      1d1078fd
  12. Dec 07, 2014
    • archshift's avatar
      Make OpenDirectory fail if the directory doesn't exist · 20d2ed09
      archshift authored
      This is in line with what the hardware itself does.
      
      It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
      Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
      20d2ed09
  13. Dec 04, 2014
  14. Nov 27, 2014
  15. Nov 24, 2014
  16. Nov 23, 2014
  17. Nov 19, 2014
  18. Nov 18, 2014
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