- 20 Jul, 2019 1 commit
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Fernando Sahmkow authored
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- 18 Jul, 2019 7 commits
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Fernando Sahmkow authored
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Fernando Sahmkow authored
This adds some missing puller methods. We don't assert them as these are nop operations for us.
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Fernando Sahmkow authored
This log was just to know which games used DMA. It's no longer important.
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Fernando Sahmkow authored
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache.
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Fernando Sahmkow authored
This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy.
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David authored
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
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Fernando Sahmkow authored
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
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- 17 Jul, 2019 2 commits
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Fernando Sahmkow authored
shader/decode/other: Correct branch indirect argument within BRA handling
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Rodrigo Locatti authored
core: Remove CurrentArmInterface() global accessor
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- 16 Jul, 2019 2 commits
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Fernando Sahmkow authored
shader/track: Track indirect buffers
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- 15 Jul, 2019 3 commits
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Fernando Sahmkow authored
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
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bunnei authored
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
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ReinUsesLisp authored
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
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- 14 Jul, 2019 12 commits
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bunnei authored
buffer_cache: Implement a generic buffer cache and its OpenGL backend
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
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Fernando Sahmkow authored
Implement MapPhysicalMemory/UnmapPhysicalMemory
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Fernando Sahmkow authored
shader/texture: Add F16 support for TLDS
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Flame Sage authored
Finalize Azure Pipelines Definitions
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Zach Hilman authored
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- 13 Jul, 2019 1 commit
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Lioncash authored
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state.
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- 12 Jul, 2019 4 commits
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Zach Hilman authored
"AudioRenderer" thread should have a unique name
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David Marcec authored
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David Marcec authored
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David Marcec authored
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
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- 11 Jul, 2019 8 commits
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Michael Scire authored
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bunnei authored
Implement a New Shader Scanner, Decompile Flow Stack and implement BRX BRA.CC
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ReinUsesLisp authored
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bunnei authored
Restore memory perms on svcUnmapMemory/UnloadNro
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bunnei authored
core/arm: Remove obsolete Unicorn memory mapping
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bunnei authored
service/am: Implement SetAutoSleepDisabled/IsAutoSleepDisabled
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Lioncash authored
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
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Lioncash authored
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
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