- Nov 19, 2018
-
-
Zach Hilman authored
-
Zach Hilman authored
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
-
Zach Hilman authored
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
-
Zach Hilman authored
-
Zach Hilman authored
Uses the PlayerInput struct to represent all of the data that constitutes a player.
-
Zach Hilman authored
-
Zach Hilman authored
-
David Marcec authored
-
David Marcec authored
-
David Marcec authored
-
David Marcec authored
-
David Marcec authored
-
David Marcec authored
-
David Marcec authored
-
Frederic L authored
-
Schplee authored
* Correctly sets default system language for yuzu-CLI A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that. * fix clang issue deleted whitespace
-
ReinUsesLisp authored
-
- Nov 18, 2018
-
-
Rodolfo Bogado authored
-
Zach Hilman authored
- Nov 17, 2018
-
-
Rodolfo Bogado authored
-
Rodolfo Bogado authored
-
Rodolfo Bogado authored
-
Rodolfo Bogado authored
-
Rodolfo Bogado authored
-
Rodolfo Bogado authored
-
Rodolfo Bogado authored
-
Rodolfo Bogado authored
only enable color mask for the first framebuffer id independent blending is disabled
-
Rodolfo Bogado authored
-
Rodolfo Bogado authored
-
Zach Hilman authored
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
-
MysticExile authored
-
bunnei authored
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
-
David Marcec authored
Seems pokemon calls this sometimes and it caused "random crashes"
-
Frederic Laing authored
-
- Nov 16, 2018
-
-
Lioncash authored
Similar to PR 1706, which cleans up the error codes for the filesystem code, but done for the kernel error codes. This removes the ErrCodes namespace and specifies the errors directly. This also fixes up any straggling lines of code that weren't using the named error codes where applicable.
-
Weiyi Wang authored
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
-
David Marcec authored
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
-
David Marcec authored
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
-
David Marcec authored
The service manager seems to be a nullptr before a game boots
-