- Feb 11, 2017
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Weiyi Wang authored
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Yuri Kunde Schlesner authored
The resulting pointer wasn't written to unless the index was verified as valid, but that's still UB and triggered debug checks in MSVC. Reported by garrettboast on IRC
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- Feb 09, 2017
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Yuri Kunde Schlesner authored
Split up monolithic Regs struct
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- Feb 06, 2017
- Feb 05, 2017
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Mat M authored
Use std::array<u8,2> instead of u8[2] to fix MSVC build
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Lectem authored
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Weiyi Wang authored
IPC helper
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- Feb 04, 2017
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Fernando Sahmkow authored
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Lectem authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
Oh No! More shader changes!
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Yuri Kunde Schlesner authored
Texture decoding cleanups
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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noah the goodra authored
I changed the macro in microprofileui.h from WIN32 to _WIN32 so that it would correctly dectect that its being compiled on a windows platform
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Yuri Kunde Schlesner authored
Core: update Kernel Config Memory to latest version (11.2)
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Yuri Kunde Schlesner authored
ShaderJIT: add 16 dummy bytes at the bottom of the stack
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Yuri Kunde Schlesner authored
arm_dynarmic: Coprocessor support
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- Feb 03, 2017
- Jan 31, 2017
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noah the goodra authored
as far as i could tell this cast is unneeded because [GDBStub::SetServerPort](https://github.com/citra-emu/citra/blob/master/src/core/gdbstub/gdbstub.cpp#L897) takes a u16 and [values.gdbstub_port](https://github.com/citra-emu/citra/blob/master/src/core/settings.h#L116) is already a u16
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noah the goodra authored
this case is unneeded because no enumeration value can possibly correspond to it
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mailwl authored
This allows Phoenix Wright - Dual Destinies to boot.
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Weiyi Wang authored
These are not used any more since we moved shader JIT to xbyak.
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Merry authored
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noah the goodra authored
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- Jan 30, 2017
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mailwl authored
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Jake Merdich authored
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
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