- Jan 30, 2015
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Yuri Kunde Schlesner authored
It was only being used in two places, where it was replaced by a local constant.
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Yuri Kunde Schlesner authored
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- Jan 22, 2015
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bunnei authored
- ReleaseNextThread->WakeupNextThread - ReleaseAllWaitingThreads->WakeupAllWaitingThreads.
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
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bunnei authored
- Separate wait checking from waiting the current thread - Resume thread when wait_all=true only if all objects are available at once - Set output to correct wait object index when there are duplicate handles
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bunnei authored
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bunnei authored
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- Jan 21, 2015
- Jan 09, 2015
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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Subv authored
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- Dec 28, 2014
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Yuri Kunde Schlesner authored
This handle manager more closely mirrors the behaviour of the CTR-OS one. In addition object ref-counts and support for DuplicateHandle have been added. Note that support for DuplicateHandle is still experimental, since parts of the kernel still use Handles internally, which will likely cause troubles if two different handles to the same object are used to e.g. wait on a synchronization primitive.
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Yuri Kunde Schlesner authored
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Yuri Kunde Schlesner authored
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- Dec 21, 2014
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purpasmart96 authored
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- Dec 20, 2014
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Yuri Kunde Schlesner authored
This boots a few (mostly Nintendo 1st party) games further.
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- Dec 18, 2014
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Subv authored
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
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- Dec 15, 2014
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Yuri Kunde Schlesner authored
This is a first step at fixing the conceptual insanity that is our handling of service and IPC calls. For now, interfaces still directly derived from Session because we don't have the infrastructure to do it properly. (That is, Processes and scheduling them.)
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- Dec 13, 2014
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Lioncash authored
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Yuri Kunde Schlesner authored
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- Dec 04, 2014
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Lioncash authored
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- Nov 24, 2014
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Yuri Kunde Schlesner authored
All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
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- Nov 19, 2014
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Emmanuel Gil Peyrot authored
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- Nov 18, 2014
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Lioncash authored
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- Sep 17, 2014
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Emmanuel Gil Peyrot authored
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- Aug 19, 2014
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Lioncash authored
These avoid relying on memset for clearing the arrays.
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- Aug 18, 2014
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Lioncash authored
Most functions already operate on std::strings. This also removes the need to manually null terminate thread names.
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- Jul 08, 2014
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bunnei authored
AddressArbiter: Added documentation comment, fixed whitespace issue. AddressArbiter: Fixed incorrect comment, reordered if-statement to be more clear. SVC: Removed trailing whitespace.
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- Jun 27, 2014
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bunnei authored
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- Jun 13, 2014
- Jun 03, 2014
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bunnei authored
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- Jun 02, 2014
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bunnei authored
kernel: changed main thread priority to default, updated Kernel::Reschedule to use PrepareReschedule
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